classes ::: subject, videogames,
children ::: Game Dev (imgs)
branches ::: Game Dev
see also ::: Game_Dev_Challenge, minimum_viable_fun, the_Game

Instances - Definitions - Quotes - Chapters - Wordnet - Webgen


object:Game Dev
object:game dev main
object:GDM

- TODO -


  game anaylsis, its important. start small make list there.
  integrate all other game dev notes (including videos)
  clean game dev challege or extract from it

- NOTES -


  so after getting "crawl" for $4. bleh. i didnt play it for long. but at 4 bucks its still worth it if I take the best parts from it. cause all games often have at least something. and this one had cool art, intesting higher monster designs. good tactics. but the micro arcade game feel feels incomplete as fuck or like mixed and misexecuted.

  Game Dev Procedure ::: (process) or like mechanical components. (like map editor?)
    1) analysis of GAME.CPP
    2) get a character to move about with keypresses. (gamepad) (3d world without visuals)
      -- got infinite char loop
       with get-raw as import
    3) get backup of racket docs so I can search it locally.


- INSTANCES -


  the Game (OWRPGRLVRSS) ::: main document, contains much on stats, classes, skills, bosses, monsters, equipment, world/places, mechanics,
  Game Analysis ::: what I like best from games.
Game Ideas ::: this is the giant collection of ideas for the game in various forms.
  Game Concepts Analysis ::: this is like the abstracted game mechanics, or concepts that I enjoy in games in general. eh...
  Game Design Document ::: this isnt the GDD itself, but an outline on how to do a GDD.
  Storytelling
    story analysis
  worldbuilding

the Game (the Worlds) ::: this one contains the place relations x > y > z etc
places (from OWRPG) ::: this one is similar and they should be merged

- WHERE TO START -


  translate CPP game to racket.
  translate pico-8 in racket ::: make it easy to piece together music, draw maps, design creatures)
  Minimum Viable Fun ::: practically empty atm


- FOOTER -


see also ::: the Game, Game Dev Challenge, minimum viable fun

class:subject
class:videogames






questions, comments, suggestions/feedback, take-down requests, contribute, etc
contact me @ integralyogin@gmail.com or via the comments below
or join the integral discord server (chatrooms)
if the page you visited was empty, it may be noted and I will try to fill it out. cheers


OBJECT INSTANCES [0] - TOPICS - AUTHORS - BOOKS - CHAPTERS - CLASSES - SEE ALSO - SIMILAR TITLES

TOPICS
a_case_for_not_playing_videogames
Chronomancy
City
first_person_shooter
Game_Analysis
Game_Concepts_Analysis
game_design
Game_Design_Document
Game_Dev_Challenge
Game_Dev_(imgs)
Game_Dev_Inspiration
Game_Engine
Game_Ideas
Game_Music
game_test
game_test3
Game_World
inventory
Life_as_an_RPG
man2
minimum_viable_fun
new_game_dev_challenge
new_game_man
new_roguelike_(racket)_(jrl)
places_(from_OWRPG)
Story_Analysis
Storytelling
texture
the_Crossroads_(vg)
the_Game
the_Game_(the_Worlds)
the_Player_Character
the_Story
the_Thief
the_Tower_of_MEM
world_building

AUTH

BOOKS
the_Book

IN CHAPTERS TITLE

IN CHAPTERS CLASSNAME

IN CHAPTERS TEXT

PRIMARY CLASS

inspiration
subject
test
videogames
SEE ALSO

Game_Dev_Challenge
minimum_viable_fun
the_Game
SIMILAR TITLES
Game Dev
Game Dev Challenge
Game Dev (imgs)
Game Dev Inspiration
new game dev challenge

DEFINITIONS



QUOTES [0 / 0 - 17 / 17]


KEYS (10k)


NEW FULL DB (2.4M)

   2 Satoru Iwata
   2 Nir Eyal
   2 Jason Schreier

*** NEWFULLDB 2.4M ***

1:German game developer Wooga is a master of metrics. ~ Alistair Croll
2:There is a bit of arrogance with 'Hollywood' types that doesn't sit well with game developers. ~ Wesley Snipes
3:We are shifting into an enjoyment-based economy. And who knows more about making enjoyment than game developers? ~ Jesse Schell
4:On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer. ~ Satoru Iwata
5:One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games. ~ Jason Schreier
6:One of the biggest problems with long game development is, when you playtest the game for too long, you invent problems and you add layers to the game that don’t need to be added. ~ Jason Schreier
7:Bug fixes were for the customers, the soft, lazy civilians who only got the software after it was finished and boring and safe. Real game developers worked with real software, the kind that broke a third of the time unless you knew exactly what you were doing. ~ Anonymous
8:We want to build things that encourage creativity and exploration. We're working to build a company focused on sustainable, creative and fulfilling game development. It's aimed at making a positive difference in our lives, as well as the lives of our people. ~ Robin Hunicke
9:No weapons designer or engineer would build something with such an arbitrary weakness,” he said. “The Disrupter is more like something a videogame developer would come up with, to create a big challenge at the end of a level—a boss that requires a huge sacrifice to destroy. ~ Ernest Cline
10:Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it. ~ Satoru Iwata
11:Game devs actually owe a tremendous debt to GamerGate, in my humble opinion. If GamerGate had not risen up, our creative freedom would be severely limited now. It's true. Gamers are the only ones who stopped SJWs and their crazy culture assault. Gamers conquer Dragons and fight Gods for a hobby. ~ Vox Day
12:in the free-to-play video game business, it is standard practice for game developers to delay asking users to pay money until they have played consistently and habitually. Once the compulsion to play is in place and the desire to progress in the game increases, converting users into paying customers is much easier. Selling virtual items, extra lives, and special powers is where the real money lies. ~ Nir Eyal
13:For example, in the free-to-play video game business, it is standard practice for game developers to delay asking users to pay money until they have played consistently and habitually. Once the compulsion to play is in place and the desire to progress in the game increases, converting users into paying customers is much easier. Selling virtual items, extra lives, and special powers is where the real money lies. ~ Nir Eyal
14:Game developers know better than anyone else how to inspire extreme effort and reward hard work. They know how to facilitate cooperation and collaboration at previously unimaginable scales. And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups. These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us. ~ Jane McGonigal
15:I think one of the great things behind game theory, or game development, especially in education now, apropos, digital and new media, is finding a better, easier, more intuitive way to learn that takes that away from the drudge and the structured work part and puts it into the reflective, "I'm alive, I'm a human being, I'm not working right now," part. And I think that I would like to see music and arts and humanities become more able to even the color spectrum of the fan of activities. ~ Thomas Hampson
16:John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well. ~ Tim Willits
17:There was still some time before the train opened its doors for boarding, yet passengers were hurriedly buying boxed dinners, snacks, cans of beer, and magazines at the kiosk. Some had white iPod headphones in their ears, already off in their own little worlds. Others palmed smartphones, thumbing out texts, some talking so loudly into their phones that their voices rose above the blaring PA announcements. Tsukuru spotted a young couple, seated close together on a bench, happily sharing secrets. A pair of sleepy-looking five- or six-year-old twin boys, with their mother and father dragging them along by their hands, were whisked past where Tsukuru sat. The boys clutched small game devices. Two young foreign men hefted heavy-looking backpacks, while a young woman was lugging a cello case. A woman with a stunning profile passed by. Everyone was boarding a night train, heading to a far-off destination. Tsukuru envied them. At least they had a place they needed to go to.

Tsukuru Tazaki had no place he needed to go.

He realized that he had never actually been to Matsumoto, or Kofu. Or Shiojiri. Not even to the much closer town of Hachioji. He had watched countless express trains for Matsumoto depart from this platform, but it had never occurred to him that there was a possibility he could board one. Until now he had never thought of it. Why is that? he wondered.

Tsukuru imagined himself boarding this train and heading for Matsumoto. It wasn’t exactly impossible. And it didn’t seem like such a terrible idea. He’d suddenly gotten it into his head, after all, to take off for Finland, so why not Matsumoto? What sort of town was it? he wondered. What kind of lives did people lead there? But he shook his head and erased these thoughts. Tomorrow morning it would be impossible to get back to Tokyo in time for work. He knew that much without consulting the timetable. And he was meeting Sara tomorrow night. It was a very important day for him. He couldn’t just take off for Matsumoto on a whim.

He drank the rest of his now-lukewarm coffee and tossed the paper cup into a nearby garbage bin.

Tsukuru Tazaki had nowhere he had to go. This was like a running theme of his life. He had no place he had to go to, no place to come back to. He never did, and he didn’t now. ~ Haruki Murakami

IN CHAPTERS









WORDNET


































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Wikipedia - Tarsier Studios -- Swedish video game developer
Wikipedia - Team Ninja -- Japanese video game developer
Wikipedia - Team Sonic Racing -- 2019 kart racing video game developed by Sumo Digital
Wikipedia - Tequila Works -- Spanish video game developer
Wikipedia - Thatgamecompany -- American video game developer
Wikipedia - The Collective (company) -- Defunct American video game developer
Wikipedia - The Pathless -- 2020 action-adventure video game developed by Giant Squid
Wikipedia - The Tiny Bang Story -- A puzzle point-and-click adventure game developed by Colibri Games
Wikipedia - Tilted Mill Entertainment -- Video game developer
Wikipedia - Tim Cain -- American video game developer
Wikipedia - TiMi Studios -- Game developer, subsidiary of Tencent
Wikipedia - Tim Sweeney (game developer) -- American games developer
Wikipedia - ToeJam & Earl Productions -- American video game developer
Wikipedia - Tony Hawk's Pro Skater 1 + 2 -- 2020 skateboarding video game developed by Vicarious Visions
Wikipedia - Tose (company) -- Japanese video game developer
Wikipedia - Traveller's Tales -- British video game developer
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Wikipedia - Tripwire Interactive -- American video game developer and publisher
Wikipedia - Tuque Games -- Canadian video game developer
Wikipedia - Turtle Rock Studios -- American video game developer
Wikipedia - Typhoon Studios -- Canadian video game development company
Wikipedia - Ubisoft Montreal -- Canadian video game developer; studio of Ubisoft
Wikipedia - Ubisoft Quebec -- Canadian video game development company
Wikipedia - Ubisoft Toronto -- Canadian video game developer; studio of Ubisoft
Wikipedia - Valhalla Game Studios -- Japanese-Canadian video game development company
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Wikipedia - Vector Unit -- Video game developer
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Wikipedia - Video game developers
Wikipedia - Video game developer -- Software developer specializing in the creation of video games
Wikipedia - Video game development -- Process of developing a video game
Wikipedia - VIS Entertainment -- British video game developer
Wikipedia - Visual Concepts -- American video game developer
Wikipedia - Voodoo (company) -- French video game developer
Wikipedia - VoxelStorm -- British independent video game development studio
Wikipedia - Wadjet Eye Games -- Video game developer and publisher based in New York City
Wikipedia - Wahoo Studios -- Computer and video game development company
Wikipedia - Watch Dogs 2 -- 2016 video game developed by Ubisoft Montreal
Wikipedia - Watch Dogs (video game) -- 2014 video game developed by Ubisoft Montreal
Wikipedia - WB Games MontrM-CM-)al -- Canadian video game development studio
Wikipedia - Wicked Witch Software -- Australian video game developer
Wikipedia - William Pugh (game designer) -- Indie video game developer
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Wikipedia - XS Software -- Bulgarian video game developer
Wikipedia - Yoshi's Crafted World -- 2019 platform video game developed by Good-Feel
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Wikipedia - ZoM-CM-+ Quinn -- American video game developer, video game programmer, and writer
Wikipedia - Zynga with Friends -- Video game developer
Code Monkeys (2007 - 2008) - In the Silicon Valley of Sunnyvale, California during the 1980's two nerds, a slacker named Dave and high-strung Jerry get a job at GameaVision, a fictitious game developer based on the game developers of the 1980's. The show has a heavy emphasis on crude humor and stoner comedy with numerous refere...
Blade & Soul (2014 - Current) - a Korean fantasy martial-arts massively multiplayer online role-playing game developed by NCSOFT (Team Bloodlust). On September 13, 2012, NCSOFT announced that Blade & Soul would release in Western territories, which eventually happened on January 19, 2016.[1] A Japanese animated television adaptati...
Tanken Driland (2012 - 2014) - lit. "Exploration Driland") is a Japanese mobile game developed by GREE, Inc.. A manga adaptation began serialization in Jump Square in 2012. An anime series by Toei Animation began airing on 7 July 2012.Tanken Driland is a card-battling quest-based RPG. The player assumes the role of a hunter, and...
Girl Friend Beta (2014 - Current) - Gru Furendo Kakko Kari, literally "Girlfriend (provisional)")[FN 1] is a 2012 Japanese smartphone game developed by CyberAgent for iOS and Android devices. As of June 2014, it has over 5.3 million users.[1] An anime television series produced by Silver Link aired in Japan between October and Decemb...
Circlet Princess (2019 - Current) - (Japanese: Hepburn: Skuretto Purinsesu) is a Japanese role-playing browser game developed by DMM Games. An anime television series adaptation by Silver Link premiered on January 8, 2019.Many years into the future, advances in technology and virtual reality have changed Japan, leading t...
Sword Art Online the Movie: Ordinal Scale (2017) ::: 7.4/10 -- Gekij-ban Sdo to Onrain: Sword Art Online - dinaru sukeru - -- TV-14 | 1h 59min | Animation, Action, Adventure | 18 February 2017 (Japan) Sword Art Online the Movie: Ordinal Scale Poster -- Kirito uncovers a conspiracy within Ordinal Scale, a popular AR game developed for a new system called The Augma. Director: Tomohiko It
https://fallout.fandom.com/wiki/Game_developers
https://imperialism.fandom.com/wiki/Game_development
https://k12.fandom.com/wiki/Main_Page/game_development
https://tig.fandom.com/wiki/List_of_Indie_Game_Developers
https://wikis.fandom.com/wiki/Game_Dev_Story_Wiki
https://wowwiki-archive.fandom.com/wiki/In-game_developer_guilds
D-Frag! -- -- Brain's Base -- 12 eps -- Manga -- Game Comedy School Seinen -- D-Frag! D-Frag! -- The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji's two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club. -- -- As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school's infamous shadow leader Roka Shibasaki. Throughout the Game Development Club's constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself. -- -- -- Licensor: -- Funimation -- TV - Jan 7, 2014 -- 323,530 7.56
D-Frag! -- -- Brain's Base -- 12 eps -- Manga -- Game Comedy School Seinen -- D-Frag! D-Frag! -- The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji's two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club. -- -- As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school's infamous shadow leader Roka Shibasaki. Throughout the Game Development Club's constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself. -- -- TV - Jan 7, 2014 -- 323,530 7.56
Gin no Guardian -- -- Haoliners Animation League -- 12 eps -- Web manga -- Adventure Fantasy -- Gin no Guardian Gin no Guardian -- High school student and gamer Suigin Riku attends the prestigious Shinryou Private Academy, a school for the elite and the children of the wealthy. But rich or wealthy are not words that describe Suigin; in fact, he is dirt poor and must work many part time jobs to pay for his tuition. During one such job, he dives into a pool to save his pet cat, fully aware that he cannot swim. Luckily, he is saved by Rei Riku, the beautiful and popular daughter of a game developer, and he falls in love with her. -- -- He is also drawn to another girl: a new friend he meets in Dungeon Century, his favorite online RPG. But when the game is scheduled to shut down, he knows his adventures with her will soon end. However, the day after the game is shut down, he finds out that Rei and the online girl are one and the same. Soon after, Rei gives Suigin a new game meant to replace Dungeon Century—a tomb raiding game called Grave Buster. But when Rei is suddenly kidnapped, Suigin is pulled inside Grave Buster to save her. -- -- Gin no Guardian follows Suigin as he plays through Grave Buster to save Rei, while uncovering the secrets hidden within the game. -- -- -- Licensor: -- Funimation -- 90,940 6.24
https://wiki.archlinux.org/index.php/List_of_applications#Game_development
https://commons.wikimedia.org/wiki/Category:Images_from_the_Game_Developers_Conference
Athena (game developer)
Australian Game Developers Conference
Brian Green (game developer)
Chris Roberts (video game developer)
David Jones (video game developer)
David Perry (game developer)
Draft:Nana Moon (game developer)
EGames (video game developer)
EIM (video game developer)
French Bread (game developer)
Future Games (video game developer)
Game developer
Game Developer (magazine)
Game Developers Choice Awards
Game Developers Conference
Game development tool
HYDRA Game Development Kit
International Game Developers Association
International Game Developers Conference
Johan Andersson (game developer)
Ken Levine (game developer)
Ken Williams (game developer)
List of indie game developers
List of video game developers
Magnetic Fields (video game developer)
Mike O'Brien (game developer)
Mike Perry (game developer)
New Zealand Game Developers Association
Russian Game Developers Conference
Sidhe (game developer)
The Independent Game Developers' Association
Tim Sweeney (game developer)
Video game developer
Video game development
ZUN (video game developer)


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