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object:virtual world

this was created after seeing nice pictures of ponds. and the idea of beautiful architecture, gardens, temples in virtual spaces that have been created in the physical world.
for if I can design a absolutely gorgeous virtual school it may eventually be realized physically.

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Human Interface Technology Laboratory (HITL) The Human Interface Technology Laboratory at the {University of Washington} was founded in 1990. It is a centre for research and development of advanced interface technology. Located on the university campus, HITL forms a bridge between academia and industry. It maintains its industrial focus via the Virtual Worlds Consortium and maintains contacts with academia by training students and teaching courses. The lab has access to faculty and students throughout the State of Washington. Address: Human Interface Technology Laboratory, University of Washington, Seattle, USA. (1995-02-13)

Metaverse - a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet.

Mixed reality - the merging of real world and virtual worlds to produce a new environment where physical and digital objects can coexist and interact.



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   3 Reki Kawahara
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*** WISDOM TROVE ***

1:I think that in an increasingly virtual world, lovingly produced artefacts are at a premium. ~ alan-moore, @wisdomtrove

*** NEWFULLDB 2.4M ***

1:One day the virtual world might win over the real world. ~ Paul Virilio,
2:I really believe that the virtual world mirrors the physical world. ~ Marissa Mayer,
3:Umberto Eco has called his poem ‘the apotheosis of the virtual world’. ~ Jonathan Black,
4:Humans find their dreams in the virtual world. That's why fiction survives. ~ Shikha Kaul,
5:Don't live in the virtual world, get out there and buy yourself a laptop ~ Benny Bellamacina,
6:I think that in an increasingly virtual world, lovingly produced artefacts are at a premium. ~ Alan Moore,
7:What is the difference between the real world and the virtual world?"
" Only the amount of information. ~ Reki Kawahara,
8:If I can only be my true self in the virtual world . . . then what was the point of coming back to reality after all? ~ Reki Kawahara,
9:Before the first plugs, an early version of the virtual world existed. People carried around handheld devices that allowed them to access it. ~ Donna Freitas,
10:The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real. ~ Ivan Sutherland,
11:Once the sword was in my grasp, I had no choice but to wield it with all my life and spirit. That was how I had lived in every virtual world to this point. ~ Reki Kawahara,
12:I like to connect to people in the virtual world, exchanging thoughts and ideas, when in the physical world we might never have the opportunity to cross paths. ~ Demi Moore,
13:The virtual world is not the enemy. The pioneers invented a world they believed in, but the followers must follow that world whether they believe in it or not. ~ Leos Carax,
14:Roads remain the essential network of the non-virtual world. They are the infrastructure upon which almost all other infrastructure depends. They are the paths of human endeavor. ~ Ted Conover,
15:The Internet is not a virtual world inhabited by avatars. It is a means of communication that offers people in the physical world a method to organize, act, and promote ideas and awareness. ~ Wael Ghonim,
16:To me, what you want to do is find a way to let this play out between the virtual world and the physical world...Ultimately, I think society will get there. It will be messy, but we'll get there. ~ Eric Schmidt,
17:People are reading more and writing more because of the internet. So the virtual world is a way for me to listen to my readers and interact with my readers. It is a way that they can voice their opinion. ~ Paulo Coelho,
18:Think of it this way: If you add up the time spent on each digital device, every day, then you probably have a closer relationship with the virtual world than you have with your spouse, children, or friends. ~ S J Scott,
19:What happened in the virtual world, where beauty existed for the purpose of being hated and besmirched, was more compelling than what happened in the real world, where beauty seemed to have no purpose at all. ~ Jonathan Franzen,
20:This century is going to be linked with the virtual world. Maybe in the days to come we will have virtual malls and digital manufacturing. Change is coming fast and we need our urban areas to keep pace with these changes. ~ Narendra Modi,
21:Bridging the virtual world with the physical word is really when social media channels come to life and the magic happens. Because whoever coined the term 'social media' didn't do us any favors. It's not really media. It's more like the telephone, less like the TV. ~ Amy Jo Martin,
22:The Virtual Reality Modeling Language (VRML) is a language for describing multiparticipant interactive simulations -- virtual worlds networked via the global Internet and hyperlinked with the World Wide Web. All aspects of virtual world display, interaction and internetworking ~ Anonymous,
23:And people turn to internet with the hope that in this virtual world, where real identity need not be disclosed, they will find someone before whom they could be their true self,without any pretensions and get an opportunity to release the pent-up emotions and feel light. ~ Chitralekha Paul,
24:The problem with making a virtual world of oneself is akin to the problem with projecting ourselves onto a cyberworld: there’s no end of virtual spaces in which to seek stimulation, but their very endlessness, the perpetual stimulation without satisfaction, becomes imprisoning. ~ Jonathan Franzen,
25:Just as we teach our children how to ride a bike, we need to teach them how to navigate social media and make the right moves that will help them. The physical world is similar to the virtual world in many cases. It's about being aware. We can prevent many debacles if we're educated. ~ Amy Jo Martin,
26:Using virtual world, a scientist in Japan can conduct an experiment using a special facility in California, watching the entire thing via a live stream - and possibly controlling the experimental equipment remotely. We can use that same kind of technology to control a robot on Mars. ~ Annalee Newitz,
27:It was easier to lose myself in the virtual world than to try and put my life back together or face these people who thought they knew me. I was still broken and I liked how it felt to simply accept that everything was wrong and couldn’t be set right. It felt good to not try and pretend. ~ Roxane Gay,
28:One of the wonderful things about the information highway is that virtual equity is far easier to achieve than real-world equity...We are all created equal in the virtual world and we can use this equality to help address some of the sociological problems that society has yet to solve in the physical world. ~ Bill Gates,
29:What makes a media company successful is how it copes with competitive markets in which people have a choice. Competition today is at a more intense level than it has ever before been because the barriers to providing information in the virtual world are so low and the choice of provider nearly infinite. ~ James Murdoch,
30:The major impediment to experiencing the sacred depths of ordinary moments is the speed and distraction of contemporary life that moves to the imperatives of the global economic order.In addition, we increasingly live in a virtual world in which our reality is filtered through media and information technology. ~ Sam Keen,
31:I don't know about virtual world, I think it's more a kind of parallel world. I think the advantages and disadvantages of technology are hugely exaggerated. It doesn't make that much difference. Sure if you've got a mobile phone, you use that over your landline. But I think that life goes on and we absorb stuff. ~ Jonathan Meades,
32:The film is therefore a form of science fiction, in which humans, beasts and machines are on the verge of extinction - 'sacred motors' linked together by a common fate and solidarity, slaves to an increasingly virtual world. A world from which visible machines, real experiences and actions are gradually disappearing. ~ Leos Carax,
33:In cyberspace, we get many fewer cues about the emotional states and attitudes of the people we're talking to. That makes it less interesting, easier to mis-communicate, and more likely to destroy trust. So you need to treat cyberspace with care, especially being aware of the fragile nature of trust in the virtual world. ~ Nick Morgan,
34:In one remote corner of the vast sea of information on the Internet, there was a remote corner, and in a remote corner of that remote corner, and then in a remote corner of a remote corner of a remote corner of that remote corner—that is, in the very depths of the most remote corner of all—a virtual world came back to life. ~ Liu Cixin,
35:Let's stick to the practical and the concrete: Would you like it if people lived in a virtual world? If machines were smarter than people? If, in the future, people, animals and plants were products of technology? If you don't like these ideas, then for you the computer and biological sciences clearly are dangerous. ~ Theodore Kaczynski,
36:When you use craft to leave the virtual world of the screen and instead begin to work in more complex ways with the physical world around you, you’re living truer to your primal potential. Craft makes us human, and in doing so, it can provide deep satisfactions that are hard to replicate in other (dare I say) less hands-on activities. ~ Cal Newport,
37:When you see what is happening with the social network, with Facebook, Twitter and co it is becoming obvious that the reputation of ourselves is becoming more and more important everyday. Image is becoming too much for me, and we are living in a virtual world and sometimes it is very easy to make mistakes. It is more difficult to take responsibility for our mistakes. ~ Emmanuel Petit,
38:Increasingly she's finding it harder to tell the 'real' NYC from translations like Zigotisopolis... as if she keeps getting caught in a vortex taking her farther back in time into the virtual world. Certainly unforeseen in the original business plan, there arises now a possibility that DeepArcher is about to overflow out into the perilous gulf between screen and face. ~ Thomas Pynchon,
39:I'm that way, goofy as it sounds. Sometimes I don't want things to happen-I'm talking about good things, even wonderful things-because once they happen, I can't look forward to them anymore. But there's an upside, too. Once a wonderful thing is over, I'm not all that sad because then I can start thinking about it, reliving and reliving it in the virtual world in my head. ~ Jerry Spinelli,
40:But even now the city's freewheeling virtual world stood in stark contrast to the day-to-day lives of most people, to those of young men, and especially of young women, and above all of children who went to sleep unfed but could see on some small screen people in foreign lands preparing and consuming and even conducting food fights with feasts of such opulence that the very fact of their existence boggled the mind. ~ Mohsin Hamid,
41:If you add up the time spent on each digital device, every day, then you probably have a closer relationship with the virtual world than you have with your spouse, children, or friends. You know there’s something wrong with this balance, and yet you still find yourself flipping open the lid or gazing at your iPhone whenever you have a moment to spare—or even when you don’t. Is this really how you want to live your life? ~ S J Scott,
42:Commentators frequently blame MMORPGs for an increasing sense of isolation modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on. ~ Jonathan Gottschall,
43:One word was floating around in stories about hackings of one sort or another: “cyber.” The word had its roots in “cybernetics,” a term dating back to the mid-nineteenth century, describing the closed loops of information systems. But in its present-day context of computer networks, the term stemmed from William Gibson’s 1984 science-fiction novel, Neuromancer, a wild and eerily prescient tale of murder and mayhem in the virtual world of “cyberspace. ~ Fred Kaplan,
44:Facebook exposes not the increasing reality of the virtual, but rather that our reality, our identity, has been virtual all along. So while the virtual world increasingly resembles our actual world, the same process has revealed that the actual world is more virtual then we believed, in terms of how we formulate and think about our identity. Analysing Facebook as a heterotopia brings its relation to other spaces into focus. Facebook is a world in the world that provides an illusion which paradoxically exposes the real world as ‘illusory’. ~ Anonymous,
45:Objects and their functions no longer had any significance. All I perceived was perception itself, the hell of forms and figures devoid of human emotion and detached from the reality of my unreal environment. I was an instrument in a virtual world that constantly renewed its own meaningless image in a living world that was itself perceived outside of nature. And since the appearance of things was no longer definitive but limitless, this paradisiacal awareness freed me from the reality external to myself. The fire and the rose, as it were, became one. ~ Federico Fellini,
46:As the virtual world of electronic communication becomes the world many of us inhabit all the time, in turning to imaginative literature we may not be seeking mere reassurance nor be impelled by mere nostalgia. To enter with heart and mind into the world of the imagination may be to head deliberately and directly toward, or back toward, engagement with the real world. In one of T. S. Eliot’s poems a bird sings, “Mankind cannot bear very much reality.” I’ve always thought that bird was mistaken, or was talking only about some people. I find it amazing how much of the real world most of us can endure. Not only endure, but need, desire, crave. Reality is life. Where we suffocate is in the half-life of unreality, untruth, imitation, fakery, the almost-true that is not true. To be human is to live both within and beyond the narrow band of what-happens-now, in the vast regions of the past and the possible, the known and the imagined: our real world, our true Now. ~ Ursula K Le Guin,
47:There are probably two key aspects of culture that stand out as being uniquely human. One is religion and the other is story-telling. There is no other living species, whether ape or crow, that do either of these. They are entirely and genuinely unique to humans. We know they must be unique to humans because both require language for their performance and transmission, and only humans have language of sufficient quality to allow that. What is important about both is that they require us to live in a virtual world, the virtual world of our minds. In both cases, we have to be able to imagine that another world exists that is different to, and separate from, the world we experience on an everyday basis. We have to be able to detach ourselves from the physical world, and mentally step back from it. Only when we can do this are we able to wonder whether the world has to be the way it is and why, or imagine other parallel worlds that might exist, whether these are the fictional worlds of story-telling or para-fictional6 spirit worlds. These peculiar forms of cognitive activity are not trivial evolutionary by-products, but capacities that play – and have played – a fundamental role in human evolution. ~ Robin I M Dunbar,
48:In Anton Chekhov’s play the Three Sisters, sister Masha refuses ‘to live and not know why the cranes fly, why children are born, why the stars are in the sky. Either you know and you’re alive or it’s all nonsense, all dust in the wind.’ Why? Why? The striving to know is what frees us from the bonds of self, said Einstein. It’s the striving to know, rather than our knowledge-which is always tentative and partial- that is important. Instead of putting computers in our elementary schools, we should take the children out into nature, away from those virtual worlds in which they spend unconscionable hours, and let them see an eclipsed Moon rising in the east, a pink pearl. Let them stand in a morning dawn and watch a slip of a comet fling its trail around the Sun…Let the children know. Let them know that nothing, nothing will find in the virtual world of e-games, television, or the Internet matters half as much as a glitter of strs on an inky sky, drawing our attention into the incomprehensible mystery of why the universe is here at all, and why we are here to observe it. The winter Milky Way rises in the east, one trillion individually invisible points of light, one trillion revelations of the Ultimate Mystery, conferring on the watcher a dignity, a blessedness, that confounds the dull humdrum of the commonplace and opens a window to infinity. ~ Chet Raymo,
49:Let’s think about the fake sense of urgency that pervades the left-liberal humanitarian discourse on violence: in it, abstraction and graphic (pseudo)concreteness coexist in the staging of the scene of violence-against women, blacks, the homeless, gays . . . “A woman is rpaed every six seconds in this country” and “In the time it takes you to read this paragraph, ten children will die of hunger” are just two examples. Underlying all this is a hypocritical sentiment of moral outrage. Just this kind of pseudo-urgency was exploited by Starbucks a couple of years ago when, at store entrances, posters greeting costumers pointed out that a portion of the chain’s profits went into health-care for the children of Guatemala, the source of their coffee, the inference being that with every cup you drink, you save a child’s life.
There is a fundamental anti-theoretical edge to these urgent injunctions. There is no time to reflect: we have to act now. Through this fake sense of urgency, the post-industrial rich, living in their secluded virtual world, not only do not deny or ignore the harsh reality outside the area-they actively refer to it all the time. As Bill Gates recently put it: “What do the computers matter when millions are still unnecessarily dying of dysentery?”
Against this fake urgency, we might want to place Marx’s wonderful letter to Engels of 1870, when, for a brief moment, it seemed that a European revolution was again at the gates. Marx’s letter conveys his sheer panic: can’t the revolution wait for a couple of years? He hasn’t yet finished his ‘Capital’. ~ Slavoj i ek,
50:AS IF THE abstracting qualities of numbers and scale aren’t enough to deal with when trying to run an organization, these days we have the added complication of the virtual world. The Internet is nothing short of awe inspiring. It gives the power to operate at scale or spread ideas to anyone, be it a small business or a social movement. It gives us the ability to find and connect with people more easily. And it is incredible at speeding the pace of commercial transactions. All of these things are good. But, just as money was developed to help expedite and simplify transactions by allowing payment to be rendered without barter, we often use the Internet as a means to expedite and simplify communication and the relationships we build. And just as money can’t buy love, the Internet can’t buy deep, trusting relationships. What makes a statement like that somewhat tricky or controversial is that the relationships we form online feel real. We can, indeed, get bursts of serotonin when people “like” our pictures, pages or posts or when we watch ourselves go up in a ranking (you know how much serotonin loves a ranking). The feelings of admiration we get from virtual “likes” or the number of followers we have is not like the feelings of admiration we get from our children, or that a coach gets from their players. It is simply a public display of “like” with no sacrifice required—a new kind of status symbol, if you will. Put simply, though the love may feel real, the relationship is still virtual. Relationships can certainly start online, but they only become real when we meet face-to-face. ~ Simon Sinek,
51:Skills Unlocked: How to Build Heroic Character Strengths If you want to make a change for the better or achieve a tough goal, don’t worry about motivation. Instead, focus on increasing your self-efficacy: confidence in your ability to solve your own problems and achieve your goals. The fastest and most reliable way to increase your self-efficacy is to learn how to play a new game. Any kind of game will do, because all games require you to learn new skills and tackle tough goals. The level of dopamine in your brain influences your ability to build self-efficacy. The more you have, the more determined you feel, and the less likely you are to give up. You’ll learn faster, too—because high dopamine levels improve your attention and help you process feedback more effectively. Keep in mind that video games have been shown to boost dopamine levels as much as intravenous amphetamines. Whenever you want to boost your dopamine levels, play a game—or make a prediction. Predictions prime your brain to pay closer attention and to anticipate a reward. (Playing “worst-case scenario bingo” is an excellent way to combine these two techniques!) You can also build self-efficacy vicariously by watching an avatar that looks like you accomplish feats in a virtual world. Whenever possible, customize video game avatars to look like you. Every time your avatar does something awesome, you’ll get a vicarious boost to your willpower and determination. Remember, self-efficacy doesn’t just help you. It can inspire you to help others. The more powerful you feel, the more likely you are to rise to the heroic occasion. So the next time you feel superpowerful, take a moment to ask yourself how you can use your powers for good. ~ Jane McGonigal,
52:Calvin, can I speak to my brother in private?" The Admiral looked at Steven, who nodded. He stood and bowed to them before exiting the room. "You need to show a little more respect, Mitch," Steven said. "He's an Admiral in-" "Frig that, Steve. And frig you, too. The Alliance set me up and sold me out, and yet I'm the one still desperately fighting to save our people? Me and a crew of incarcerated soldiers? Grab your crotch and make sure your balls are still there." "Mitch-" "Shut up, Steve. Look, I left out part of my story. When I was on Hell, I entered this virtual world the Tetron call a Construct. Origin left something for me in there. I don't know what it is, but according to it the other Tetron don't know it exists, and it's important enough that it can help us with the war effort." "You don't know what it is?" "No. But I know where it is. They etched the coordinates into my memory." "It altered your memory? Why didn't it implant the memory of what it was?" "Come on, Steve. This is advanced alien tech, how the frig do I know why it works the way it does? The point is, it's out there, and it will help. If Goliath doesn't show, that should be our next move." "Instead of trying to save what's left?" "Yes. If it makes you feel better, you can send a ship out into unexplored space with a few Adam and Eves on it. Let them find a nice planet to land on and frig like bunnies for a few thousand years. We're soldiers. We need to keep fighting. Your wife and daughter are out there." Steven's face twisted. "Don't you think I know that, Mitch? That they're out there, sitting on Earth wondering where I am and thinking that everything is going to be okay? This is bigger than both of us." "It's bigger than you. Not me. I have to be big enough to stop it. That's my fate, or destiny, or bad luck, or whatever the frig you want to call it. And I've never done it! I've never won this war. Humankind dies because of me, over and over again. No pressure, Mitch." Mitchell reached out and grabbed Steven by the shoulders. "I could use a lot of support in this. Especially from my big brother." Steven stared at Mitchell, his lip quivering. "Don't get all emotional on me," Mitchell said. "You're right. I know you're right. We'll fight, even if we die trying. You have my fleet, what little of it is left. We're beat up and out of ammo, but we make good targets." Mitchell laughed. "Thank you."  He gave Steven a short hug and backed away, turning his head to look out the viewport again. There was still no sign of the Goliath. Steven walked over to stand next to Mitchell. The two of them stared out into space. "How long do we wait?" Steven asked. "I don't know. A day?" "A day sounds good." Steven's eyes reached into the darkness. ~ M R Forbes,

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Wikipedia - Active Worlds -- Virtual world launched in 1995
Wikipedia - Designing Virtual Worlds
Wikipedia - FurryMUCK -- A text-based virtual world
Wikipedia - Google Lively -- Defunct virtual-world website
Wikipedia - Hyperlinks in virtual worlds
Wikipedia - Magic Circle (virtual worlds)
Wikipedia - Military Open Simulator Enterprise Strategy -- U.S. Army virtual world test project
Wikipedia - Mixed reality -- Merging of real and virtual worlds to produce new environments
Wikipedia - Proteus effect -- Behavioral effect in virtual worlds
Wikipedia - There (virtual world)
Wikipedia - Virtual World Language Learning
Wikipedia - Virtual world language learning
Wikipedia - Virtual Worlds
Wikipedia - Virtual worlds
Wikipedia - Virtual world -- Large-scale, interactive computer-simulated environment
https://www.goodreads.com/book/show/11367765-computer-games-and-virtual-worlds
https://www.goodreads.com/book/show/17686218-virtual-worlds-and-metaverse-platforms
https://www.goodreads.com/book/show/22146920-learning-online-with-games-simulations-and-virtual-worlds
https://www.goodreads.com/book/show/6938284-learning-online-with-games-simulations-and-virtual-worlds
ReBoot (1994 - 2001) - Deep inside your computer lies a virtual world where cities inhabited by Sprites and Binomes. Normally, they'd live peacefully, but The User (from their perspective, a god-like figure) of their systems tests their mettle by sending Games into the system. Only the most elite should enter a game, and...
Summer Wars(2009) - A young math genius solves a complex equation and inadvertently puts a virtual world's artificial intelligence in a position to destroy Earth.
Tron: Legacy(2010) - The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world.
Code Lyoko ::: TV-Y7 | 26min | Animation, Action, Adventure | TV Series (2003-2007) Episode Guide 97 episodes Code Lyoko Poster -- When a group of four boarding school students discover a supercomputer housed inside an abandoned factory, they find a virtual world called Lyoko and awaken a sentient multi-agent system virus that tries to take over the real world. Creator:
Code Lyoko ::: TV-Y7 | 26min | Animation, Action, Adventure | TV Series (20032007) -- When a group of four boarding school students discover a supercomputer housed inside an abandoned factory, they find a virtual world called Lyoko and awaken a sentient multi-agent system virus that tries to take over the real world. Creator:
TRON: Legacy (2010) ::: 6.8/10 -- Tron (original title) -- TRON: Legacy Poster -- The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world. Director: Joseph Kosinski
Upload ::: TV-MA | 4h 56min | Comedy, Mystery, Sci-Fi | TV Series (2020 ) -- A man is able to choose his own afterlife after his untimely death by having his consciousness uploaded into a virtual world. As he gets used to his new life and befriends his angel (real world handler) questions about his death arise. Creator:
Upload ::: TV-MA | 4h 56min | Comedy, Mystery, Sci-Fi | TV Series (2020- ) Episode Guide 13 episodes Upload Poster -- A man is able to choose his own afterlife after his untimely death by having his consciousness uploaded into a virtual world. As he gets used to his new life and befriends his angel (real world handler) questions about his death arise. Creator:
https://codelyoko.fandom.com/wiki/Virtual_World_Shell
https://jstart.fandom.com/wiki/JumpStart_3D_Virtual_World:_My_First_Adventure
https://jstart.fandom.com/wiki/JumpStart_3D_Virtual_World:_Quest_for_the_Color_Meister
https://jstart.fandom.com/wiki/JumpStart_3D_Virtual_World:_The_Legend_of_Grizzly_McGuffin
https://jstart.fandom.com/wiki/JumpStart_3D_Virtual_World:_Trouble_in_Town
https://starwars.fandom.com/wiki/Star_Wars:_Clone_Wars_Adventures:_The_Official_Guide_to_the_Virtual_World
https://yugioh.fandom.com/wiki/Virtual_World
https://yugioh.fandom.com/wiki/Virtual_World_Gate
Caligula (TV) -- -- Satelight -- 12 eps -- Game -- Action Sci-Fi -- Caligula (TV) Caligula (TV) -- What is happiness? Ever the fan of psychology, questions such as this are ones that high school student Ritsu Shikishima likes to ponder as he spends his peaceful days with his friends. His perfect world, however, begins to unravel when he hears a strange voice obscured by static, pleading for help. This voice belongs to μ, a beloved pop idol, whose singing begins to have an adverse effect on the world. Before Ritsu's very eyes, the faces of his friends and family become distorted by glitches as the sound of μ's voice transforms them into Digiheads: berserk monsters bent on the extermination of all those who begin to awaken to the true nature of their existence. -- -- Realizing that he is trapped in a virtual world created by μ called Mobius, Ritsu must now gather everyone else who has managed to realize the truth before they are all eliminated. Together, they will use their newfound powers and weapons granted by their emotions—known as the Catharsis Effect—to fight off the mysterious group known as The Ostinato Musicians as they struggle to escape. -- -- -- Licensor: -- Discotek Media, Ponycan USA -- 66,549 6.02
Dennou Coil -- -- Madhouse -- 26 eps -- Original -- Adventure Comedy Drama Mystery Sci-Fi -- Dennou Coil Dennou Coil -- In the near future, augmented reality has become a key part of daily life. A gentle middle school girl named Yuuko "Yasako" Okonogi and her family have just moved to Daikoku City despite rumors of people disappearing. There, her grandmother, nicknamed "Mega-baa," runs a shop called Megasia that specializes in illegal tools which interact with parts of the virtual world. -- -- Mega-baa also hosts an unofficial detective agency called "Coil," a group of children around Yasako's age who find and handle corruption of the virtual world. Yasako gets involved with the group when Fumie Hashimoto, a playful member of Coil, helps rescue her cyberdog Densuke after getting trapped in virtual space while chasing a mysterious virus. Also investigating these corruptions and viruses is an abrasive hacker named Yuuko Amasawa, who the others take to calling Isako. -- -- Can Coil discover the truths behind the mysterious viruses and corruption, and if they can, at what cost? -- -- -- Licensor: -- Maiden Japan -- TV - May 12, 2007 -- 123,188 8.09
Dennou Coil -- -- Madhouse -- 26 eps -- Original -- Adventure Comedy Drama Mystery Sci-Fi -- Dennou Coil Dennou Coil -- In the near future, augmented reality has become a key part of daily life. A gentle middle school girl named Yuuko "Yasako" Okonogi and her family have just moved to Daikoku City despite rumors of people disappearing. There, her grandmother, nicknamed "Mega-baa," runs a shop called Megasia that specializes in illegal tools which interact with parts of the virtual world. -- -- Mega-baa also hosts an unofficial detective agency called "Coil," a group of children around Yasako's age who find and handle corruption of the virtual world. Yasako gets involved with the group when Fumie Hashimoto, a playful member of Coil, helps rescue her cyberdog Densuke after getting trapped in virtual space while chasing a mysterious virus. Also investigating these corruptions and viruses is an abrasive hacker named Yuuko Amasawa, who the others take to calling Isako. -- -- Can Coil discover the truths behind the mysterious viruses and corruption, and if they can, at what cost? -- -- TV - May 12, 2007 -- 123,188 8.09
Digimon X-Evolution -- -- Toei Animation -- 1 ep -- Original -- Action Adventure Fantasy Sci-Fi -- Digimon X-Evolution Digimon X-Evolution -- A virtual world was created by the present-day network called the "Digital World." The "Digital Monster," which is a digital life object, was born, and the host computer Yggdrasil managed the different Digital World areas. However, it developed the X Program of fear to eliminate all Digimon in the old world and develop a new Digital World for only certain Digimon... Now, the greatest crisis ever approaches the Digital World. -- -- The X-Digimon, a new type of Digital Monster, is hunted by the Royal Knights who protect the Digital Worlds. Their master, the network overseer Yggdrasil, seeks to set in motion Project Ark to renew the Digital Worlds and create new Digimon, but at the cost of all other digital life. This new X-Digimon will seek out the answers to its own existence as it tries to protect the life of all Digimon, and in the process it will change the Digital Worlds forever. -- -- (Source: ANN) -- Movie - Jan 3, 2005 -- 18,291 7.10
Id:Invaded -- -- NAZ -- 13 eps -- Original -- Mystery Police Psychological Sci-Fi -- Id:Invaded Id:Invaded -- The Mizuhanome System is a highly advanced development that allows people to enter one of the most intriguing places in existence—the human mind. Through the use of so-called "cognition particles" left behind at a crime scene by the perpetrator, detectives from the specialized police squad Kura can manifest a criminal's unconscious mind as a bizarre stream of thoughts in a virtual world. Their task is to explore this psychological plane, called an "id well," to reveal the identity of the culprit. -- -- Not just anyone can enter the id wells; the prerequisite is that you must have killed someone yourself. Such is the case for former detective Akihito Narihisago, who is known as "Sakaido" inside the id wells. Once a respected member of the police, tragedy struck, and he soon found himself on the other side of the law. -- -- Nevertheless, Narihisago continues to assist Kura in confinement. While his prodigious detective skills still prove useful toward investigations, Narihisago discovers that not everything is as it seems, as behind the seemingly standalone series of murder cases lurks a much more sinister truth. -- -- -- Licensor: -- Funimation -- 227,851 7.89
Serial Experiments Lain -- -- Triangle Staff -- 13 eps -- Original -- Dementia Drama Mystery Psychological Sci-Fi Supernatural -- Serial Experiments Lain Serial Experiments Lain -- Lain Iwakura, an awkward and introverted fourteen-year-old, is one of the many girls from her school to receive a disturbing email from her classmate Chisa Yomoda—the very same Chisa who recently committed suicide. Lain has neither the desire nor the experience to handle even basic technology; yet, when the technophobe opens the email, it leads her straight into the Wired, a virtual world of communication networks similar to what we know as the internet. Lain's life is turned upside down as she begins to encounter cryptic mysteries one after another. Strange men called the Men in Black begin to appear wherever she goes, asking her questions and somehow knowing more about her than even she herself knows. With the boundaries between reality and cyberspace rapidly blurring, Lain is plunged into more surreal and bizarre events where identity, consciousness, and perception are concepts that take on new meanings. -- -- Written by Chiaki J. Konaka, whose other works include Texhnolyze, Serial Experiments Lain is a psychological avant-garde mystery series that follows Lain as she makes crucial choices that will affect both the real world and the Wired. In closing one world and opening another, only Lain will realize the significance of their presence. -- -- -- Licensor: -- Funimation, Geneon Entertainment USA -- 506,288 8.04
Summer Wars -- -- Madhouse -- 1 ep -- Original -- Sci-Fi Comedy -- Summer Wars Summer Wars -- OZ, a virtual world connected to the internet, has become extremely popular worldwide as a spot for people to engage in a large variety of activities, such as playing sports or shopping, through avatars created and customized by the user. OZ also possesses a near impenetrable security due to its strong encryption, ensuring that any personal data transmitted through the networks will be kept safe in order to protect those who use it. Because of its convenient applications, the majority of society has become highly dependent on the simulated reality, even going as far as entrusting the system with bringing back the unmanned asteroid explorer, Arawashi. -- -- Kenji Koiso is a 17-year-old math genius and part-time OZ moderator who is invited by his crush Natsuki Shinohara on a summer trip. But unbeknownst to him, this adventure requires him to act as her fiancé. Shortly after arriving at Natsuki's family's estate, which is preparing for her great-grandmother's 90th birthday, he receives a strange, coded message on his cell phone from an unknown sender who challenges him to solve it. Kenji is able to crack the code, but little does he know that his math expertise has just put Earth in great danger. -- -- -- Licensor: -- Funimation, GKIDS, Warner Bros. Japan -- Movie - Aug 1, 2009 -- 435,444 8.08
Sword Art Online: Alicization -- -- A-1 Pictures -- 24 eps -- Light novel -- Action Game Adventure Romance Fantasy -- Sword Art Online: Alicization Sword Art Online: Alicization -- The Soul Translator is a state-of-the-art full-dive interface which interacts with the user's Fluctlight—the technological equivalent of a human soul—and fundamentally differs from the orthodox method of sending signals to the brain. The private institute Rath aims to perfect their creation by enlisting the aid of Sword Art Online survivor Kazuto Kirigaya. He works there as a part-time employee to test the system's capabilities in the Underworld: the fantastical realm generated by the Soul Translator. As per the confidentiality contract, any memories created by the machine in the virtual world are wiped upon returning to the real world. Kazuto can only vaguely recall a single name, Alice, which provokes a sense of unease when mentioned in reality. -- -- When Kazuto escorts Asuna Yuuki home one evening, they chance upon a familiar foe. Kazuto is mortally wounded in the ensuing fight and loses consciousness. When he comes to, he discovers that he has made a full-dive into the Underworld with seemingly no way to escape. He sets off on a quest, seeking a way back to the physical world once again. -- -- -- Licensor: -- Aniplex of America -- 699,385 7.56
Sword Art Online Alternative: Gun Gale Online -- -- Studio 3Hz -- 12 eps -- Light novel -- Action Fantasy Game Military Sci-Fi -- Sword Art Online Alternative: Gun Gale Online Sword Art Online Alternative: Gun Gale Online -- Clad in desert pink and the size of a mere child, the infamous "Pink Devil" mercilessly hunts down other players in the firearm-centered world of the virtual reality game Gun Gale Online. But in real life, this feared player killer is not quite who anyone would expect. -- -- A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer. -- -- However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Quickly becoming friends with Karen, Pitohui insists that LLENN participates in Squad Jam, a battle royale that pits teams against one another, fighting until only one remains. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top. -- -- -- Licensor: -- Aniplex of America -- 445,228 7.04
Sword Art Online II -- -- A-1 Pictures -- 24 eps -- Light novel -- Action Game Adventure Romance Fantasy -- Sword Art Online II Sword Art Online II -- A year after escaping Sword Art Online, Kazuto Kirigaya has been settling back into the real world. However, his peace is short-lived as a new incident occurs in a game called Gun Gale Online, where a player by the name of Death Gun appears to be killing people in the real world by shooting them in-game. Approached by officials to assist in investigating the murders, Kazuto assumes his persona of Kirito once again and logs into Gun Gale Online, intent on stopping the killer. -- -- Once inside, Kirito meets Sinon, a highly skilled sniper afflicted by a traumatic past. She is soon dragged in his chase after Death Gun, and together they enter the Bullet of Bullets, a tournament where their target is sure to appear. Uncertain of Death Gun's real powers, Kirito and Sinon race to stop him before he has the chance to claim another life. Not everything goes smoothly, however, as scars from the past impede their progress. In a high-stakes game where the next victim could easily be one of them, Kirito puts his life on the line in the virtual world once more. -- -- -- Licensor: -- Aniplex of America -- 1,507,504 6.75
Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria -- -- A-1 Pictures -- 1 ep -- Light novel -- Action Game Adventure Romance Fantasy -- Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria -- "There's no way to beat this game. The only difference is when and where you die..." -- -- One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead. -- -- Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive? -- -- Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure—on the very first level of the deadly world of Aincrad! -- -- (Source: Yen Press) -- -- Licensor: -- Aniplex of America -- Movie - ??? ??, 2021 -- 94,949 N/A -- -- Chihayafuru 3 -- -- Madhouse -- 24 eps -- Manga -- Game Slice of Life Sports Drama School Josei -- Chihayafuru 3 Chihayafuru 3 -- Winning the high school team tournament was a great accomplishment for the Mizusawa members. Each of them has made great strides in improving themselves, and the victory symbolizes how far they've come. But after accomplishing one goal, their individual aims are within reach. Chihaya Ayase has her sights set on Wakamiya Shinobu and the title of Queen, and now that Taichi Mashima has made it into Class A, he can finally compete against Arata Wataya. Everyone in Mizusawa wants to get better, and there's no telling what the future holds if they keep trying. -- -- -- Licensor: -- Sentai Filmworks -- 94,380 8.50
Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria -- -- A-1 Pictures -- 1 ep -- Light novel -- Action Game Adventure Romance Fantasy -- Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria -- "There's no way to beat this game. The only difference is when and where you die..." -- -- One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead. -- -- Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive? -- -- Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure—on the very first level of the deadly world of Aincrad! -- -- (Source: Yen Press) -- -- Licensor: -- Aniplex of America -- Movie - ??? ??, 2021 -- 94,949 N/A -- -- Rozen Maiden: Träumend -- -- Nomad -- 12 eps -- Manga -- Action Comedy Drama Magic Seinen -- Rozen Maiden: Träumend Rozen Maiden: Träumend -- As the story of Rozen Maiden closes, a new chapter begins in Rozen Maiden: Träumend. Shinku and the other sentient dolls of the Rozen Maiden collection are living life as usual at Jun Sakurada's house. Having settled into his role as Shinku's partner in the deadly Alice Game, Jun overcomes his former fears and prepares to return to school. And although Shinku and the other dolls idly pass the days by in the comfort of Jun's home, dark times lie ahead as a new foe presents herself: Barasuishou, the seventh Rozen Maiden. -- -- But Barasuishou is a mystery even to her sisters, none of whom have ever laid eyes on her until now. Shinku considers this a sign that the Alice Game is coming to an end, meaning the dolls will soon be forced to fight one another. Haunted by the upcoming battle and nightmares concerning another doll, Shinku begins distancing herself from the others. If she wishes to claim victory, it will come at a high cost—the lives of her sisters. -- -- -- Licensor: -- Geneon Entertainment USA, Sentai Filmworks -- 94,726 7.64
Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria -- -- A-1 Pictures -- 1 ep -- Light novel -- Action Game Adventure Romance Fantasy -- Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria Sword Art Online: Progressive Movie - Hoshi Naki Yoru no Aria -- "There's no way to beat this game. The only difference is when and where you die..." -- -- One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead. -- -- Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive? -- -- Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure—on the very first level of the deadly world of Aincrad! -- -- (Source: Yen Press) -- -- Licensor: -- Aniplex of America -- Movie - ??? ??, 2021 -- 94,949 N/ADragon Ball Z Movie 04: Super Saiyajin da Son Gokuu -- -- Toei Animation -- 1 ep -- Manga -- Action Sci-Fi Adventure Fantasy Shounen -- Dragon Ball Z Movie 04: Super Saiyajin da Son Gokuu Dragon Ball Z Movie 04: Super Saiyajin da Son Gokuu -- Gohan Son and Piccolo are peacefully playing when they sense a powerful entity approaching Earth. It soon reaches everyone's ears that this entity is in fact a small planet on a deadly collision course with Earth. Gokuu Son and Kuririn attempt to change the small planet's path with a Kamehameha, but the attack fails and the two warriors are blown away. However, after coming very close to Earth's surface, the object changes direction on its own and explodes soon after. -- -- The small planet reveals itself to be a vehicle for what seems to be a castle. A large army emerges out of the structure and declares that the planet is now in possession of Slug, king of the universe. While defending the city against the invaders' attack, Gohan loses his Dragon Ball, allowing Slug to take it. After reading Bulma's mind and stealing her Dragon Radar, Slug commands his army to collect the wish-granting relics. With the Dragon Balls in his possession, he uses them to wish his youth back. Now young, wise, and very powerful, Slug commences world domination. -- -- -- Licensor: -- Funimation -- Movie - Mar 9, 1991 -- 94,615 6.58
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