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object:game systems

GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.
https://en.wikipedia.org/wiki/GURPS

Role-playing game systems
  3D&T Advanced Fighting Fantasy Alternity Amazing Engine Amber DRPG BRP CODA CORPS Cortex Cortex Plus d20 D6 EABA Fate Fudge Fuzion Gumshoe GURPS HARP Hero Interlock MURPG Masterbook MEGS Megaversal/Palladium Omni One-Roll Engine Powered by the Apocalypse QAGS RPC54 Risus Rolemaster SAGA Savage Worlds SF SRS Storyteller/Storytelling Traveller Tri-Stat True20 TWERPS Ubiquity Unisystem




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now begins generated list of local instances, definitions, quotes, instances in chapters, wordnet info if available and instances among weblinks


OBJECT INSTANCES [0] - TOPICS - AUTHORS - BOOKS - CHAPTERS - CLASSES - SEE ALSO - SIMILAR TITLES

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game systems

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Atari ::: (company, computer) A maker of arcade games, home video game systems, and home computers, especially during the 1970s and 1980s. Atari are best known for ST, STe, STacy, Mega STe, TT, and Falcon. There are also emulators for the Apple Macintosh and IBM PC/XT/AT available. .Usenet newsgroups: comp.binaries.atari.st, comp.sys.atari.st.tech, comp.sources.atari.st, comp.sys.atari.st, comp.sys.atari.advocacy, comp.sys.atari.programmer. UK Netherlands . (1999-07-12)

Atari "company, computer" A maker of arcade games, home video game systems, and home computers, especially during the 1970s and 1980s. Atari are best known for their range of 16- and 32-bit {microcomputers}, notable for having a built-in {MIDI} interface. As of February 1994 the range included the Atari 520ST, 1040ST, Mega ST, STe, STacy, Mega STe, TT, and Falcon. There are also emulators that run on the Apple {Macintosh} and {IBM PC}/XT/AT. Atari ceased to be a separate company in 1996 when merged with {JTS}. In 1998, JTS sold the Atari assets to Hasbro. In 2001, {Infogrames} North America operations officially changed their name to Atari. {(http://atarigames.com/)}. {Usenet newsgroups}: {news:comp.binaries.atari.st}, {news:comp.sys.atari.st.tech}, {news:comp.sources.atari.st}, {news:comp.sys.atari.st}, {news:comp.sys.atari.advocacy}, {news:comp.sys.atari.programmer}. {Michigan U (ftp://atari.archive.umich.edu)}, {UK (ftp://micros.hensa.ac.uk/)}, {Germany (ftp://ftp.Germany.EU.net)} [192.76.144.75], {Netherlands (ftp://ftp.cs.ruu.nl/)} [131.211.80.17], {UK (ftp://src.doc.ic.ac.uk/computing/systems/atari/umich)}. (2008-07-23)

screen saver "tool" A program which displays either a completely black image or a constantly changing image on a computer monitor to prevent a stationary image from "burning" into the phosphor of the screen. Screen savers usually start automatically after the computer has had no user input for a preset time. Some screen savers come with many different modules, each giving a different effect. Approximately pre-1990, many {cathode ray tubes}, in TVs, computer {monitors} or elsewhere, were prone to "burn-in"; that is, if the same pattern (e.g., the {WordPerfect} status line; the {Pong} score readout; or a TV channel-number display) were shown at the same position on the screen for very long periods of time, the phosphor on the screen would "fatigue" and that part of the screen would seem greyed out, even when the CRT was off. Eventually CRTs were developed which were resistant to burn-in (and which sometimes went into {sleep} mode after a period of inactivity); but in the meantime, solutions were developed: home video game systems of the era (e.g., Atari 2600s) would, when not being played, change the screen every few seconds, to avoid burn-in; and computer screen saver programs were developed. The first screen savers were simple screen blankers - they just set the screen to all black, but, in the best case of {creeping featurism} ever recorded, these tiny (often under 1K long) programs grew without regard to efficiency or even basic usefulness. At first, small, innocuous {display hacks} (generally on an almost-black screen) were added. Later, more complex effects appeared, including {animations} (often with sound effects!) of arbitrary length and complexity. Along the way, avoiding repetitive patterns and burn-in was completely forgotten and "screen savers" such as {Pointcast} were developed, which make no claim to save your monitor, but are simply bloated {browsers} for {push media} which self-start after the machine has been inactive for a few minutes. (1997-11-23)



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1:Available on all video game systems: Playstation 475, Ybox, and Wii 3 4000. ~ Shawn Michaels,
2:According to the Shuos," Jedao said, "games are about behavior modification. The rules constrain some behaviors and reward others. Of course, people cheat, and there are consequences around that, too, so implicit rules and social context are just as important. Meaningless cards, tokens, and symbols become invested with value and significance in the world of the game. In a sense, all calendrical war is a game between competing sets of rules, fueled by the coherence of our beliefs. To win a calendrical war, you have to understand how game systems work. ~ Yoon Ha Lee,
3:According to the Shuos,” Jedao said, “games are about behavior modification. The rules constrain some behaviors and reward others. Of course, people cheat, and there are consequences around that, too, so implicit rules and social context are just as important. Meaningless cards, tokens, and symbols become invested with value and significance in the world of the game. In a sense, all calendrical war is a game between competing sets of rules, fueled by the coherence of our beliefs. To win a calendrical war, you have to understand how game systems work. ~ Yoon Ha Lee,

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Wikipedia - Dragon Warriors -- fantasy role playing game system
Wikipedia - Entex Select-A-Game -- Handheld game system
Wikipedia - Fate (role-playing game system)
Wikipedia - Fudge (role-playing game system)
Wikipedia - Game System License
Wikipedia - Generic role-playing game system
Wikipedia - Mayfair Exponential Game System
Wikipedia - Role-playing game system
Wikipedia - Ubiquity (role-playing game system)
https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/SystemsMalfunction
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SystemShock
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SystemShock2
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SystemShock3
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SystemsTwilight
A Christmas Story(1983) - Picture it, Cleveland Ohio in the 1940's. What does every young boy want? You can safely assume it's not a video game system. No, it's a Red Rider BB Gun, the prefered weapon of every wild west imaginary hero. And Ralphie is no different than any other boy. But while his head is in the clouds thinki...
https://dreamfiction.fandom.com/wiki/Azara_Game_System
https://fightingfantasy.fandom.com/wiki/Game_System
https://ogres.fandom.com/wiki/List_of_Game_Systems
Archive Miniatures & Game Systems
Fate (role-playing game system)
Fudge (role-playing game system)
Game system
Generic role-playing game system
Osmo (game system)
Palmtex Portable Videogame System
Role-playing game system



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