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object:Structure and Interpretation of Computer Programs
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author class:Harold Abelson
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Structure_and_Interpretation_of_Computer_Programs

IN CHAPTERS TITLE

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book
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SIMILAR TITLES
Structure and Interpretation of Computer Programs

DEFINITIONS

6.001 "education" /siks dub*l oh wun/, /dub*l oh wun/ or rarely /siks dub*l oh fun/ {MIT}'s introductory computer class for majors, known for its intensity. Developed by {Gerald Sussman} and {Hal Abelson}, the course is taught in {Scheme} and introduces {recursion}, {higher-order functions}, {object-oriented programming} and much more. Students who grasp the {meta}circular {interpreter} gain entry into the {Knights of the Lambda-Calculus}. 6.001 has been exported to several other colleges, sometimes successfully. The textbook, "Structure and Interpretation of Computer Programs", written with Julie Sussman is a classic that can be found on the shelves of many computer scientists, whether they took the course or not. Legendary characters from the class, problem sets, and book include the wise Alyssa P. Hacker, Ben Bitdiddle, Lem E. Tweakit and Eva Lu Ator, the careless Louis Reasoner and {Captain Abstraction}. (1994-11-22)

Wizard Book "publication" {Hal Abelson}, {Gerald Sussman} and Julie Sussman's "Structure and Interpretation of Computer Programs" (MIT Press, 1984; ISBN 0-262-01077-1), an excellent computer science text used in introductory courses at MIT. So called because of the wizard on the jacket. One of the {bibles} of the LISP/Scheme world. Also, less commonly, known as the {Purple Book}. [{Jargon File}] (1995-01-10)

Wizard Book ::: (publication) Hal Abelson, Gerald Sussman and Julie Sussman's Structure and Interpretation of Computer Programs (MIT Press, 1984; ISBN 0-262-01077-1), called because of the wizard on the jacket. One of the bibles of the LISP/Scheme world. Also, less commonly, known as the Purple Book.[Jargon File] (1995-01-10)



QUOTES [4 / 4 - 8 / 8]


KEYS (10k)

   4 Harold Abelson

NEW FULL DB (2.4M)

   4 Harold Abelson
   3 Alan Perlis

1:Every reader should ask himself periodically 'Toward what end, toward what end?' -- but do not ask it too often lest you pass up the fun of programming for the constipation of bittersweet philosophy.
   ~ Harold Abelson, Structure and Interpretation of Computer Programs,
2:Pascal is for building pyramids -- imposing, breathtaking, static structures built by armies pushing heavy blocks into place. Lisp is for building organisms -- imposing, breathtaking, dynamic structures built by squads fitting fluctuating myriads of simpler organisms into place.
   ~ Harold Abelson, Structure and Interpretation of Computer Programs,
3:Computational processes are abstract beings that inhabit computers. As they evolve, processes manipulate other abstract things called data. The evolution of a process is directed by a pattern of rules called a program. People create programs to direct processes. In effect, we conjure the spirits of the computer with our spells. ~ Harold Abelson, Structure and Interpretation of Computer Programs,
4:[Computer science] is not really about computers -- and it's not about computers in the same sense that physics is not really about particle accelerators, and biology is not about microscopes and Petri dishes...and geometry isn't really about using surveying instruments. Now the reason that we think computer science is about computers is pretty much the same reason that the Egyptians thought geometry was about surveying instruments: when some field is just getting started and you don't really understand it very well, it's very easy to confuse the essence of what you're doing with the tools that you use. ~ Harold Abelson, Introductory lecture to Structure and Interpretation of Computer Programs,

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*** NEWFULLDB 2.4M ***

1:We toast the Lisp programmer who pens his thoughts within nests of parentheses. ~ Alan Perlis, Quoted in The Structure and Interpretation of Computer Programs.,
2:Every reader should ask himself periodically 'Toward what end, toward what end?' -- but do not ask it too often lest you pass up the fun of programming for the constipation of bittersweet philosophy.
   ~ Harold Abelson, Structure and Interpretation of Computer Programs, #index,
3:Pascal is for building pyramids -- imposing, breathtaking, static structures built by armies pushing heavy blocks into place. Lisp is for building organisms -- imposing, breathtaking, dynamic structures built by squads fitting fluctuating myriads of simpler organisms into place.
   ~ Harold Abelson, Structure and Interpretation of Computer Programs,
4:Computational processes are abstract beings that inhabit computers. As they evolve, processes manipulate other abstract things called data. The evolution of a process is directed by a pattern of rules called a program. People create programs to direct processes. In effect, we conjure the spirits of the computer with our spells. ~ Harold Abelson, Structure and Interpretation of Computer Programs,
5:Pascal is for building pyramids -- imposing, breathtaking, static structures built by armies pushing heavy blocks into place. Lisp is for building organisms -- imposing, breathtaking, dynamic structures built by squads fitting fluctuating myriads of simpler organisms into place. ~ Alan Perlis, as quoted in Structure and Interpretation of Computer Programs by Harold Abelson and Gerald Jay Sussman with Julie Sussman.,
6:[Computer science] is not really about computers -- and it's not about computers in the same sense that physics is not really about particle accelerators, and biology is not about microscopes and Petri dishes...and geometry isn't really about using surveying instruments. Now the reason that we think computer science is about computers is pretty much the same reason that the Egyptians thought geometry was about surveying instruments: when some field is just getting started and you don't really understand it very well, it's very easy to confuse the essence of what you're doing with the tools that you use. ~ Harold Abelson, Introductory lecture to Structure and Interpretation of Computer Programs,
7:[Computer science] is not really about computers -- and it's not about computers in the same sense that physics is not really about particle accelerators, and biology is not about microscopes and Petri dishes...and geometry isn't really about using surveying instruments. Now the reason that we think computer science is about computers is pretty much the same reason that the Egyptians thought geometry was about surveying instruments: when some field is just getting started and you don't really understand it very well, it's very easy to confuse the essence of what you're doing with the tools that you use." ~ Hal Abelson (1986) Introduction of video of lectures on the Structure and Interpretation of Computer Programs (source).,
8:I think that it's extraordinarily important that we in computer science keep fun in computing. When it started out, it was an awful lot of fun. Of course, the paying customers got shafted every now and then, and after a while we began to take their complaints seriously. We began to feel as if we really were responsible for the successful, error-free perfect use of these machines. I don't think we are. I think we're responsible for stretching them, setting them off in new directions, and keeping fun in the house. I hope the field of computer science never loses its sense of fun. Above all, I hope we don't become missionaries. Don't feel as if you're Bible salesmen. The world has too many of those already. What you know about computing other people will learn. Don't feel as if the key to successful computing is only in your hands. What's in your hands, I think and hope, is intelligence: the ability to see the machine as more than when you were first led up to it, that you can make it more. ~ Alan Perlis,     Quoted in The Structure and Interpretation of Computer Programs by Hal Abelson, Gerald Jay Sussman and Julie Sussman (McGraw-Hill, 2nd edition, 1996).,

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