classes ::: Game Dev, racket, project,
children :::
branches ::: Game Engine

bookmarks: Instances - Definitions - Quotes - Chapters - Wordnet - Webgen


object:Game Engine
subject class:Game Dev
class:racket
class:project

my racket/lisp less restricted pico8 attempt
and such thing needs..
a place to code
a place to draw
a place to map
a place to sound + music
a place for self-editing

a place to code
how do I want to have games be built
should this be done in racket or common lisp? is racket fast enough?

--- GAME ENGINES + RELATED
Pico-8
GameMaker
Godot
Three.js

see also :::

questions, comments, suggestions/feedback, take-down requests, contribute, etc
contact me @ integralyogin@gmail.com or
join the integral discord server (chatrooms)
if the page you visited was empty, it may be noted and I will try to fill it out. cheers



now begins generated list of local instances, definitions, quotes, instances in chapters, wordnet info if available and instances among weblinks


OBJECT INSTANCES [0] - TOPICS - AUTHORS - BOOKS - CHAPTERS - CLASSES - SEE ALSO - SIMILAR TITLES

TOPICS
SEE ALSO


AUTH

BOOKS

IN CHAPTERS TITLE

IN CHAPTERS CLASSNAME

IN CHAPTERS TEXT

PRIMARY CLASS

project
racket
SIMILAR TITLES
Game Engine

DEFINITIONS


TERMS STARTING WITH


TERMS ANYWHERE



QUOTES [0 / 0 - 3 / 3]


KEYS (10k)


NEW FULL DB (2.4M)


*** WISDOM TROVE ***

*** NEWFULLDB 2.4M ***

1:The Universe is a quantum computer, and over time, it is simply more likely that structure comes out of it than noise. That means rules, patterns. That means a game. But spend long enough poking at it, and you start to see the game engine, the labyrinth of the quantum circuit, wires looping around each other, forwards and backwards. ~ Hannu Rajaniemi,
2:the discursivity of games is changed by the capabilities of game engines. The kinds of works, and the nature of these works, have material and functional limitations and capabilities-the unit operations the game engine exposes. These limitations and capabilities influence the kind of discourse the works can create, the ways they create them, and the ways users interact with them. For better or worse, the capabilities of game engines have been limited to visual and physical experience, rather than emotional and interpersonal experience. ~ Ian Bogost,
3:The funny thing about games and fictions is that they have a weird way of bleeding into reality. Whatever else it is, the world that humans experience is animated with narratives, rituals, and roles that organize psychological experience, social relations, and our imaginative grasp of the material cosmos. The world, then, is in many ways a webwork of fictions, or, better yet, of stories. The contemporary urge to “gamify” our social and technological interactions is, in this sense, simply an extension of the existing games of subculture, of folklore, even of belief. This is the secret truth of the history of religions: not that religions are “nothing more” than fictions, crafted out of sociobiological need or wielded by evil priests to control ignorant populations, but that human reality possesses an inherently fictional or fantastic dimension whose “game engine” can — and will — be organized along variously visionary, banal, and sinister lines. Part of our obsession with counterfactual genres like sci-fi or fantasy is not that they offer escape from reality — most of these genres are glum or dystopian a lot of the time anyway — but because, in reflecting the “as if” character of the world, they are actually realer than they appear. ~ Erik Davis,

IN CHAPTERS [0/0]









WORDNET














IN WEBGEN [10000/83]

Wikipedia - Amazon Lumberyard -- Cross-platform triple-A game engine
Wikipedia - Blender Game Engine
Wikipedia - Bork3D Game Engine
Wikipedia - Build (game engine)
Wikipedia - C4 Engine -- Proprietary computer game engine developed by Terathon Software
Wikipedia - Category:Game engines for Linux
Wikipedia - Category:IPhone video game engines
Wikipedia - Category talk:Game engines for Linux
Wikipedia - Category:Video game engines
Wikipedia - Construct (game engine)
Wikipedia - Decima (game engine) -- Video game engine
Wikipedia - Diesel (game engine)
Wikipedia - Doom engine -- 1993 game engine
Wikipedia - Ego (game engine)
Wikipedia - Filmation (game engine) -- Video game graphics engine
Wikipedia - Free game engine -- Free software video game engines
Wikipedia - Frostbite (game engine)
Wikipedia - Game engine recreation
Wikipedia - Game engine -- Software-development environment designed for building video games
Wikipedia - Godot (game engine) -- Free, cross-platform and open-source game engine
Wikipedia - Haaf's Game Engine
Wikipedia - Ignite (game engine)
Wikipedia - IW (game engine) -- Game engine developed by Infinity Ward
Wikipedia - Jade (game engine)
Wikipedia - Jedi (game engine)
Wikipedia - List of game engine recreations
Wikipedia - List of game engines -- Wikipedia list article
Wikipedia - Lve (game engine)
Wikipedia - Panta Rhei (game engine)
Wikipedia - Pie in the Sky (game engine)
Wikipedia - Q (game engine)
Wikipedia - Ren'Py -- Game engine for the creation of visual novels
Wikipedia - Rockstar Advanced Game Engine
Wikipedia - SAGE (game engine)
Wikipedia - Snowdrop (game engine)
Wikipedia - Source 2 -- Video game engine
Wikipedia - Source (game engine) -- Video game engine
Wikipedia - Spring (game engine)
Wikipedia - Stride (game engine) -- Open-source software
Wikipedia - Template talk:Video game engines
Wikipedia - Titan (game engine)
Wikipedia - Torque (game engine)
Wikipedia - Unigine -- Proprietary cross-platform game engine by Unigine Corp
Wikipedia - Unity (Game engine)
Wikipedia - Unity (game engine) -- Cross-platform video game and simulation engine
Wikipedia - Unreal Engine -- game engine developed by Epic Games
Wikipedia - Vision (game engine)
Wikipedia - Visual3D Game Engine
Wikipedia - V-Play Game Engine
Wikipedia - Zero (game engine)
https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/EngineHeart
https://civilization.fandom.com/wiki/Game_engine
Shingeki no Kyojin in the Dome: Heishi-tachi no Hoshizora -- -- - -- 1 ep -- Manga -- Military Shounen Space -- Shingeki no Kyojin in the Dome: Heishi-tachi no Hoshizora Shingeki no Kyojin in the Dome: Heishi-tachi no Hoshizora -- A planetarium film screened originally at the Konica Minolta Planetarium "Tenku" in the Tokyo Sky Tree and then later on May 27th at the Konica Minolta Planetarium "Manten" in Sunshine City (a commercial building complex in Ikebukuro). -- -- The film is entirely CG and was done through the game engine Unity. -- Movie - May 20, 2017 -- 14,939 6.93
https://wiki.archlinux.org/index.php/Category:Game_engines
Blender Game Engine
Build (game engine)
Construct (game engine)
Diesel (game engine)
Ego (game engine)
Filmation (game engine)
Free game engine
Frostbite (game engine)
Game engine
Game engine recreation
Gepard (game engine)
Godot (game engine)
Ignite (game engine)
IW (game engine)
Jedi (game engine)
List of game engines
Lve (game engine)
Open Game Engine Exchange
Pie in the Sky (game engine)
Plasma (game engine)
Rockstar Advanced Game Engine
SAGE (game engine)
Source (game engine)
Stride (game engine)
Titan (game engine)
Torque (game engine)
Unity (game engine)
Vision (game engine)
Visual3D Game Engine



convenience portal:
recent: Section Maps - index table - favorites
Savitri -- Savitri extended toc
Savitri Section Map -- 1 2 3 4 5 6 7 8 9 10 11 12
authors -- Crowley - Peterson - Borges - Wilber - Teresa - Aurobindo - Ramakrishna - Maharshi - Mother
places -- Garden - Inf. Art Gallery - Inf. Building - Inf. Library - Labyrinth - Library - School - Temple - Tower - Tower of MEM
powers -- Aspiration - Beauty - Concentration - Effort - Faith - Force - Grace - inspiration - Presence - Purity - Sincerity - surrender
difficulties -- cowardice - depres. - distract. - distress - dryness - evil - fear - forget - habits - impulse - incapacity - irritation - lost - mistakes - obscur. - problem - resist - sadness - self-deception - shame - sin - suffering
practices -- Lucid Dreaming - meditation - project - programming - Prayer - read Savitri - study
subjects -- CS - Cybernetics - Game Dev - Integral Theory - Integral Yoga - Kabbalah - Language - Philosophy - Poetry - Zen
6.01 books -- KC - ABA - Null - Savitri - SA O TAOC - SICP - The Gospel of SRK - TIC - The Library of Babel - TLD - TSOY - TTYODAS - TSZ - WOTM II
8 unsorted / add here -- Always - Everyday - Verbs


change css options:
change font "color":
change "background-color":
change "font-family":
change "padding":
change "table font size":
last updated: 2022-05-08 18:25:16
102708 site hits