classes ::: Game Dev,
children :::
branches :::

bookmarks: Instances - Definitions - Quotes - Chapters - Wordnet - Webgen


object:Game Design Document
object:GDD
subject class:Game Dev

JOSHS GDD
LIST
  Story
  Characters
  Level/environment design
  Gameplay
  Art
  Sound and Music
  User Interface, Game Controls
JOSEHZZ'S LIST
Mantra ::: 1 line sentence refering to the UX to always remember throughout development(ex. Epic Robot battles with multiple story paths)
Summary ::: A short brief
Features ::: List of mechanics and unique characteristics
target platform ::: where do I intend to publish my game
target audience ::: profiles of whos going to play my game
Game ::: Layout of every detail of the game(this usually branch on more points specific to that game, like story, power ups, multiplayer etc)
interface ::: this includes player controls and how the input (mouse, keyboard, controller)
artstyle ::: mostly reference to the art people of your vision
music/sound ::: what kind of music/sound you want and how is going to play
development plan ::: a very crude layout of the needed task to develop the game and time estimate
GDU:
Game Identity/Mantra ::: single sentence description to guide design decisions (ex. Stylized action platformered about a meatball fighting the dinner table)
Design Pillars ::: 3 words or phrases that convey the feeling or eomtion you want the player to experience (ex. Fast, Action-Packed, Mayham)
Genre/Story/Mechanics Summary
Features
Interface
Art Style
Music/Sound
Development Roadmap/Launch Criteria
--- Josh Crit
genre, concept,
forms ::: ascii, 2d plat, 3d vr),
player ::: profile, stats, classes, skills, soul
world, places, people, mechanics, assets



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now begins generated list of local instances, definitions, quotes, instances in chapters, wordnet info if available and instances among weblinks


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Game Design Document

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IN WEBGEN [10000/2]

Wikipedia - Game design document
Game design document



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