--- NEW
advanced D&D:eye of the beholder
just smoked but so far this game is really good. 2 particular notes.
movement and attacking, its tricky at first but you can get free hits on monsters.. very fucking sick.
no hp info.. very interesting. its annoying because I want to know who has the highest max and put them in front but I can only guess. for that reason im going to start over and keep track. since it only tells you in the beginning. it doesnt give u info on race either seriously fucked.
what sucks is no magic yet. I havent figured it out at least. but some games are like this. oh my lord.. you have to "petition" for spells and then once you know them... your characters autocast while resting. brooooo.
OTHER MEDIA
check animes? HxH?
--- VIDEO GAMES list of games to analyze ::: pokemon, terraria (21 hour record yo), final fantasy?, diablo 1, diablo 2, the asian RPG with fast running and perhaps flying, ff tactics, smash bros, tower defence games, paper mario, armored core, zelda I, zelda II, castlevania, secret of mana?, baldurs gate, rimworld, dwarf fortress pokemon ::: graphics were good enough
evolving pokemon..
some cool ones makes exploring rewarding for finding stuff and leveling.
music smash bros ::: flow inducing, rolls, side dodge, double jump, wall cling, up+b paper mario ::: infinite dungeon thing (also super rewarding but cant remember why) ultima online ::: skills ::: anatomy, magery, snooping
stealing mass cash from human players
mickey / mouse
deep insanely scary dungeons
monsters are hard
killing powerful titans with poison. (ie taking advantage of weaknesses)
! macro training (waking up and checking my levels)
the slowness of character growth? magic takes forever to max out, stealing,
always something to do?
money is scarce but useful
pking and looting their corpse
stealth.
train per use (intuitive)
amazing varied world - amazing towns spells ::: paralyze, polymorph, summon(horse, blade spirits, energy vortex, greater demon!), poison, teleport, mark, recall, gate
Sofia - sadistic_shortee@hotmail.com
when you die you become a ghost. it has some potential. diablo 1 ::: gaining experience and leveling up
finding spellbooks
finding altars? ie potential gain Princess.Loot.Pixel.Repeat ::: artifact combos
guy becoming OP
that amazing +1 stat item (ie amazing rewards) magicmaker ::: that customizing element obviously
teleport
seeking, piercing, split shot, turret other ::: good use of scarcity and rewarding diablo 2 :::
amazing items
uniques, sets, runewords, socketing, reroll stat,
skill trees (also ensures each play through is different) and synergy
runewords
passive items
sets disgaea :::
obscene level caps
level items
puzzles
funny
very oddly addictive (the cardio machine) splelunky ::: jetpack
robbing shops
secret areas final fantasy 5 ::: job class system
blue mage
dual classing final fantasy tactics ::: jobs ::: Squire, Chemist, Arithmetician, Knight, White Mage, Dark Knight, Archer, Black Mage, Mime, Monk, Mystic, Ninja, Thief, TimeMage, Onion Knight, Dragoon, Orator, Samurai, Geomancer, Summoner, Dancer, Bard other ::: stealing terraria ::: amazing crafting system
amazing items!!
mounts
open world rogue legacy ::: side scrolling, rogue rpg
new game + ADOM :::
wishes
also beginners early game pool wish haha
items; potions of trolls blood, potions of gain attribute, holy water, girdle of giants stength, cloak of invisiblity, rings of regen, artifacts, eternium tower shields, scrolls of education
classes(mindcrafter, monk(fast movement), beastfighter, wizard(obviously), fast duelist with enchanted +5/+5 phase dagger), halfing archer killing things with rocks, troll healers
races(quickling, demons, golems, elementals, orges, giants, titans, dragons, ghouls) spells ::: magic map, teleport, fireball, magic shovel, farsight, heal, acid ball shops ::: shop keepers carrying DELUX books or rings(ring of djinni summoning), potions of str/tou/dex/int/will, water + (shop raids)
steep difficulty (ie replayability)
scary
stat gain through eating corpses
many amazing monsters stats ::: strength(dmg, to-hit, carry capacity), dexterity(to-hit, DV, spd), toughness(max hp, PV), willpower(spell impact ranges), perception(vision range), learning, mana(spell damage), charisma(prices and companions), appearance(prices and chaos resistance), speed, PV, DV, HP, MP feats ::: increase stats, speed, dmg, to-hit, regen rate, inc spell dmg, start with rare item + almost anything which is its high merit imo, prices etc weapon training ::: increases dmg and to hit, reduces energy cost which is secret best(makes fighting enemies more rewarding) skills ::: swimming, dectect traps, dodge, regen, archery, alchemy, athletics, concentration(mp regen), literacy, herbalism(healing, food, stat training, antidote), mechanics-1 ::: game is complicated enough that it allows for proper customization mechanics-2 ::: speed + energy, corruption, effectiveness of shields, birthsign, almost everything has a use or nothing is useless mechanics-3 ::: each playthrough is different (via item drop, feature generation etc), but similar in that you can control your shaping of character, and where you go levels ::: high chance to increase many trained states at once, increase damage, milestone level perma unlocks other ::: grave looting exploration ::: water feature, lesser and greater vaults, many places are rewarding enough to visit on replays(strange dungeon(high instance rate + town), dwarftown(shop,altar), chaosforge(old school raid(weapons, armor(red dragon scale mail), pools, xp), bug temple(high danger xp), underwater cavern, the casino(cashing in on so much hard work) potential drawbacks ::: mostly random item drops(makes thief not as good as could be), alchemy has nothing on morrowinds alchemy, no enchanting with spells binding of issac ::: gold rooms
pacts with devil
op artifact combos (like beams of homing lasers) morrowind :::
OP enchanting
OP alchemy
acrobatics skills (jumping on houses, over walls)
dungeons
archery
meditation?
cons
replayability? ocarina of time ::: immense beautiful world zelda 1 ::: fun to explore
finding new items
automapping(rewards exploration), music(good music can carry a game) zelda II ::: music, leveling nethack ::: items ::: necklace lets you sense enemies caves of qud :::
solar-celled enginrifle turrets some pretty amazing mutations ::: domination, temporal clones, multiple arms, multiple legs, teleport, foresight thing, mind blast potential builds ::: adrenal 4 legged temporal clones, sense enemy phase raider items ::: shotgun, carbine skills ::: tinkering dwarf fortress :::
hack-off able limbs, dwarven daycare, kick someones head and it explodes, traps, build above or below ground (a mushroom, tower, labyrinth, draw bridge over a pit of spikes rimworld :::
sell slaves, harvest organs, fast train medicine by installing and removing peg legs, cybernetic implants and replacements, turrets, grow food, trap raiders in burning structure Stoneshard ::: complex bio-mental reactions (hunger, thirst, morale, sanity, pain, intoxication etc), limb injuries, high risk + reward, spellbooks hard to find and useful.
see also ::: games, minimum viable fun
subject class:Game Dev
class:videogame
class:analysis
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