classes ::: Game Dev, videogame, analysis,
children :::
branches ::: Game Analysis

bookmarks: Instances - Definitions - Quotes - Chapters - Wordnet - Webgen


object:Game Analysis
object:GA

Tier 1:
  The Universe
Tier 2:
  Savitri
Tier 3:

--- NEW
  advanced D&D:eye of the beholder
    just smoked but so far this game is really good. 2 particular notes.
      movement and attacking, its tricky at first but you can get free hits on monsters.. very fucking sick.
      no hp info.. very interesting. its annoying because I want to know who has the highest max and put them in front but I can only guess. for that reason im going to start over and keep track. since it only tells you in the beginning. it doesnt give u info on race either seriously fucked.
      what sucks is no magic yet. I havent figured it out at least. but some games are like this. oh my lord.. you have to "petition" for spells and then once you know them... your characters autocast while resting. brooooo.


OTHER MEDIA
  check animes? HxH?

--- VIDEO GAMES
  list of games to analyze ::: pokemon, terraria (21 hour record yo), final fantasy?, diablo 1, diablo 2, the asian RPG with fast running and perhaps flying, ff tactics, smash bros, tower defence games, paper mario, armored core, zelda I, zelda II, castlevania, secret of mana?, baldurs gate, rimworld, dwarf fortress
  pokemon ::: graphics were good enough
    evolving pokemon..
    some cool ones makes exploring rewarding for finding stuff and leveling.
    music
  smash bros ::: flow inducing, rolls, side dodge, double jump, wall cling, up+b
  paper mario ::: infinite dungeon thing (also super rewarding but cant remember why)
  ultima online :::
    skills ::: anatomy, magery, snooping
    stealing mass cash from human players
    mickey / mouse
     deep insanely scary dungeons
     monsters are hard
    killing powerful titans with poison. (ie taking advantage of weaknesses)
    ! macro training (waking up and checking my levels)
    the slowness of character growth? magic takes forever to max out, stealing,
    always something to do?
    money is scarce but useful
    pking and looting their corpse
    stealth.
    train per use (intuitive)
    amazing varied world - amazing towns
    spells ::: paralyze, polymorph, summon(horse, blade spirits, energy vortex, greater demon!), poison, teleport, mark, recall, gate
    Sofia - sadistic_shortee@hotmail.com
    when you die you become a ghost. it has some potential.
  diablo 1 ::: gaining experience and leveling up
    finding spellbooks
    finding altars? ie potential gain
  Princess.Loot.Pixel.Repeat ::: artifact combos
    guy becoming OP
    that amazing +1 stat item (ie amazing rewards)
  magicmaker ::: that customizing element obviously
  teleport
  seeking, piercing, split shot, turret
  other ::: good use of scarcity and rewarding
  diablo 2 :::
    amazing items
    uniques, sets, runewords, socketing, reroll stat,
     skill trees (also ensures each play through is different) and synergy
    runewords
    passive items
    sets
  disgaea :::
    obscene level caps
    level items
    puzzles
    funny
    very oddly addictive (the cardio machine)
  splelunky ::: jetpack
  robbing shops
  secret areas
  final fantasy 5 ::: job class system
  blue mage
  dual classing
  final fantasy tactics :::
  jobs ::: Squire, Chemist, Arithmetician, Knight, White Mage, Dark Knight, Archer, Black Mage, Mime, Monk, Mystic, Ninja, Thief, TimeMage, Onion Knight, Dragoon, Orator, Samurai, Geomancer, Summoner, Dancer, Bard
  other ::: stealing
  terraria ::: amazing crafting system
  amazing items!!
  mounts
  open world
  rogue legacy ::: side scrolling, rogue rpg
  new game +
  ADOM :::
    wishes
    also beginners early game pool wish haha
    items; potions of trolls blood, potions of gain attribute, holy water, girdle of giants stength, cloak of invisiblity, rings of regen, artifacts, eternium tower shields, scrolls of education
    classes(mindcrafter, monk(fast movement), beastfighter, wizard(obviously), fast duelist with enchanted +5/+5 phase dagger), halfing archer killing things with rocks, troll healers
    races(quickling, demons, golems, elementals, orges, giants, titans, dragons, ghouls)
    spells ::: magic map, teleport, fireball, magic shovel, farsight, heal, acid ball
    shops ::: shop keepers carrying DELUX books or rings(ring of djinni summoning), potions of str/tou/dex/int/will, water + (shop raids)
    steep difficulty (ie replayability)
    scary
    stat gain through eating corpses
    many amazing monsters
    stats ::: strength(dmg, to-hit, carry capacity), dexterity(to-hit, DV, spd), toughness(max hp, PV), willpower(spell impact ranges), perception(vision range), learning, mana(spell damage), charisma(prices and companions), appearance(prices and chaos resistance), speed, PV, DV, HP, MP
    feats ::: increase stats, speed, dmg, to-hit, regen rate, inc spell dmg, start with rare item + almost anything which is its high merit imo, prices etc
    weapon training ::: increases dmg and to hit, reduces energy cost which is secret best(makes fighting enemies more rewarding)
    skills ::: swimming, dectect traps, dodge, regen, archery, alchemy, athletics, concentration(mp regen), literacy, herbalism(healing, food, stat training, antidote),
    mechanics-1 ::: game is complicated enough that it allows for proper customization
    mechanics-2 ::: speed + energy, corruption, effectiveness of shields, birthsign, almost everything has a use or nothing is useless
    mechanics-3 ::: each playthrough is different (via item drop, feature generation etc), but similar in that you can control your shaping of character, and where you go
    levels ::: high chance to increase many trained states at once, increase damage, milestone level perma unlocks
    other ::: grave looting
    exploration ::: water feature, lesser and greater vaults, many places are rewarding enough to visit on replays(strange dungeon(high instance rate + town), dwarftown(shop,altar), chaosforge(old school raid(weapons, armor(red dragon scale mail), pools, xp), bug temple(high danger xp), underwater cavern, the casino(cashing in on so much hard work)
    potential drawbacks ::: mostly random item drops(makes thief not as good as could be), alchemy has nothing on morrowinds alchemy, no enchanting with spells
  binding of issac ::: gold rooms
  pacts with devil
  op artifact combos (like beams of homing lasers)
  morrowind :::
    OP enchanting
    OP alchemy
    acrobatics skills (jumping on houses, over walls)
    dungeons
    archery
    meditation?
    cons
    replayability?
  ocarina of time ::: immense beautiful world
  zelda 1 ::: fun to explore
  finding new items
  automapping(rewards exploration), music(good music can carry a game)
  zelda II ::: music, leveling
  nethack :::
  items ::: necklace lets you sense enemies
  caves of qud :::
    solar-celled enginrifle turrets
    some pretty amazing mutations ::: domination, temporal clones, multiple arms, multiple legs, teleport, foresight thing, mind blast
    potential builds ::: adrenal 4 legged temporal clones, sense enemy phase raider
    items ::: shotgun, carbine
    skills ::: tinkering
  dwarf fortress :::
    hack-off able limbs, dwarven daycare, kick someones head and it explodes, traps, build above or below ground (a mushroom, tower, labyrinth, draw bridge over a pit of spikes
  rimworld :::
    sell slaves, harvest organs, fast train medicine by installing and removing peg legs, cybernetic implants and replacements, turrets, grow food, trap raiders in burning structure
  Stoneshard ::: complex bio-mental reactions (hunger, thirst, morale, sanity, pain, intoxication etc), limb injuries, high risk + reward, spellbooks hard to find and useful.

see also ::: games, minimum viable fun


subject class:Game Dev
class:videogame
class:analysis


see also ::: games, minimum_viable_fun

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now begins generated list of local instances, definitions, quotes, instances in chapters, wordnet info if available and instances among weblinks


OBJECT INSTANCES [0] - TOPICS - AUTHORS - BOOKS - CHAPTERS - CLASSES - SEE ALSO - SIMILAR TITLES

TOPICS
SEE ALSO

games
minimum_viable_fun

AUTH

BOOKS

IN CHAPTERS TITLE

IN CHAPTERS CLASSNAME

IN CHAPTERS TEXT

PRIMARY CLASS

analysis
videogame
SIMILAR TITLES
Game Analysis

DEFINITIONS


TERMS STARTING WITH


TERMS ANYWHERE



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KEYS (10k)


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*** WISDOM TROVE ***

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IN WEBGEN [10000/0]




convenience portal:
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Savitri -- Savitri extended toc
Savitri Section Map -- 1 2 3 4 5 6 7 8 9 10 11 12
authors -- Crowley - Peterson - Borges - Wilber - Teresa - Aurobindo - Ramakrishna - Maharshi - Mother
places -- Garden - Inf. Art Gallery - Inf. Building - Inf. Library - Labyrinth - Library - School - Temple - Tower - Tower of MEM
powers -- Aspiration - Beauty - Concentration - Effort - Faith - Force - Grace - inspiration - Presence - Purity - Sincerity - surrender
difficulties -- cowardice - depres. - distract. - distress - dryness - evil - fear - forget - habits - impulse - incapacity - irritation - lost - mistakes - obscur. - problem - resist - sadness - self-deception - shame - sin - suffering
practices -- Lucid Dreaming - meditation - project - programming - Prayer - read Savitri - study
subjects -- CS - Cybernetics - Game Dev - Integral Theory - Integral Yoga - Kabbalah - Language - Philosophy - Poetry - Zen
6.01 books -- KC - ABA - Null - Savitri - SA O TAOC - SICP - The Gospel of SRK - TIC - The Library of Babel - TLD - TSOY - TTYODAS - TSZ - WOTM II
8 unsorted / add here -- Always - Everyday - Verbs


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