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now begins generated list of local instances, definitions, quotes, instances in chapters, wordnet info if available and instances among weblinks


OBJECT INSTANCES [0] - TOPICS - AUTHORS - BOOKS - CHAPTERS - CLASSES - SEE ALSO - SIMILAR TITLES

TOPICS
SEE ALSO


AUTH

BOOKS
Advanced_Dungeons_and_Dragons_2E
DND_DM_Guide_5E
DND_MM_5E
DND_PH_5E

IN CHAPTERS TITLE

IN CHAPTERS CLASSNAME

IN CHAPTERS TEXT
3.11_-_Spells
Appendix_4_-_Priest_Spells

PRIMARY CLASS

games
Tabletop_role-playing_game
SIMILAR TITLES
Advanced Dungeons and Dragons 2E
Dungeons and Dragons

DEFINITIONS


TERMS STARTING WITH


TERMS ANYWHERE

hack "jargon" 1. Originally, a quick job that produces what is needed, but not well. 2. An incredibly good, and perhaps very time-consuming, piece of work that produces exactly what is needed. 3. To bear emotionally or physically. "I can't hack this heat!" 4. To work on something (typically a program). In an immediate sense: "What are you doing?" "I'm hacking TECO." In a general (time-extended) sense: "What do you do around here?" "I hack TECO." More generally, "I hack "foo"" is roughly equivalent to ""foo" is my major interest (or project)". "I hack solid-state physics." See {Hacking X for Y}. 5. To pull a prank on. See {hacker}. 6. To interact with a computer in a playful and exploratory rather than goal-directed way. "Whatcha up to?" "Oh, just hacking." 7. Short for {hacker}. 8. See {nethack}. 9. (MIT) To explore the basements, roof ledges, and steam tunnels of a large, institutional building, to the dismay of Physical Plant workers and (since this is usually performed at educational institutions) the Campus Police. This activity has been found to be eerily similar to playing adventure games such as {Dungeons and Dragons} and {Zork}. See also {vadding}. See also {neat hack}, {real hack}. [{Jargon File}] (1996-08-26)

hack ::: (jargon) 1. Originally, a quick job that produces what is needed, but not well.2. An incredibly good, and perhaps very time-consuming, piece of work that produces exactly what is needed.3. To bear emotionally or physically. I can't hack this heat!4. To work on something (typically a program). In an immediate sense: What are you doing? I'm hacking TECO. In a general (time-extended) sense: What do you equivalent to foo is my major interest (or project). I hack solid-state physics. See Hacking X for Y.5. To pull a prank on. See hacker.6. To interact with a computer in a playful and exploratory rather than goal-directed way. Whatcha up to? Oh, just hacking.7. Short for hacker.8. See nethack.9. (MIT) To explore the basements, roof ledges, and steam tunnels of a large, institutional building, to the dismay of Physical Plant workers and (since this activity has been found to be eerily similar to playing adventure games such as Dungeons and Dragons and Zork. See also vadding.See also neat hack, real hack.[Jargon File] (1996-08-26)

moria ::: (games) /mor'ee-*/ Like nethack and rogue, one of the large PD Dungeons and Dragons-like simulation games, available for a wide range of machines and days, elvish. The game is extremely addictive and a major consumer of time better used for hacking.[Jargon File]

moria "games" /mor'ee-*/ Like {nethack} and {rogue}, one of the large {PD} {Dungeons and Dragons}-like simulation games, available for a wide range of machines and operating systems. The name is from Tolkien's Mines of Moria; compare {elder days}, {elvish}. The game is extremely addictive and a major consumer of time better used for hacking. [{Jargon File}]



QUOTES [1 / 1 - 27 / 27]


KEYS (10k)

   1 Dungeons and Dragons Players Handbook.

NEW FULL DB (2.4M)

   7 Cassandra Clare
   2 Terry Pratchett

1:Your character grows as the game continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to your continuing story, but also earns your character new abilities. This increase in power is reflected by your character's level; as you continue to play, your character gains more experience, rising in level and mastering new and more powerful abilities.
   ~ Dungeons and Dragons Players Handbook.,

*** WISDOM TROVE ***

*** NEWFULLDB 2.4M ***

1:No, Kara was the one with the Dungeons and Dragons mini dress. ~ Penny Reid,
2:Remember how before, I was talking about Dungeons and Dragons?
Vividly, Jace said. It was a dark time. ~ Cassandra Clare,
3:Lawful good to lawful evil!" said Simon, pleased. "He's quoting Dungeons and Dragons," said Clary. "Ignore him. ~ Cassandra Clare,
4:Lawful good to lawful evil!" said Simon, pleased.
"He's quoting Dungeons and Dragons," said Clary. "Ignore him. ~ Cassandra Clare,
5:I came ready to fight Genghis Khan and I walk in on a shut-in playing the biggest Dungeons and Dragons game in history. ~ Richard Kadrey,
6:There's a lot of things I nerd out over. Quantum Mechanics. I also love Dungeons and Dragons. I want to be an astronaut. ~ Analeigh Tipton,
7:Not like those Dungeons and Dragons games. The real thing. He bought some of those tarot cards.” She pronounced it like carrot. Amateurs. ~ Jim Butcher,
8:He wore a tiny turquoise stud earring I always associated with Dungeons and Dragons types. Men who own ferrets and think magic tricks are cool. ~ Gillian Flynn,
9:I have an idea," Simon said. "Remember how before, I was talking about Dungeons and Dragons?"

"Vividly," Jace said. "It was a dark time. ~ Cassandra Clare,
10:Simon grinned. "You've never heard of Dungeons and Dragons?" "I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct. ~ Cassandra Clare,
11:Simon grinned. "You've never heard of Dungeons and Dragons?"
"I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct. ~ Cassandra Clare,
12:I'm a computer freak. I'm on the Internet every night. Sometimes I play dungeons and dragons with 15-year-old boys who think I'm a 15-year-old boy with a weird vocabulary. ~ Jean Houston,
13:Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff. ~ Gary Gygax,
14:I was a founding member of the 'Dungeons and Dragons' club at my high school. I was in chorus, I was in swing choir. I was an outcast but I was an outcast among a group of outcasts. ~ John C Reilly,
15:In the field of fantastic fiction, the question of world-building is not uncontroversial. But I grew up with 'Dungeons and Dragons,' so that whole world-building thing is very close to my heart. ~ China Mieville,
16:Never go into a book. Either it's a dimensional portal, which is bad, or it's some sort of Dungeons and Dragons-style mimic-thing, which is also bad, although in a less 'we'll never find your body' sort of a way. ~ Seanan McGuire,
17:We have 'Doctor Who' references on 'Futurama,' but we have a lot of science fiction references that I don't get; but in the staff we have experts on 'Star Trek,' 'Star Wars,' 'Doctor Who' and 'Dungeons and Dragons.' ~ Matt Groening,
18:Imagine that Dungeons and Dragons and an ’80s video arcade made hot, sweet love, and their child was raised in Azeroth. If you’re not already experiencing a nerdgasm at the thought, I don’t want to know you.” —John Scalzi, New York Times bestselling author of Old Man’s War ~ Ernest Cline,
19:It was a completely pointless ambition, with no practical application whatsoever. But if you sit the average male down in front of anything halfway intriguing and explain to him that it has a system of rankings that he can get better at over time, he’ll become obsessed. Hence the popularity of video games, martial arts, Dungeons and Dragons, and the seduction community. I ~ Neil Strauss,
20:Your character grows as the game continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to your continuing story, but also earns your character new abilities. This increase in power is reflected by your character's level; as you continue to play, your character gains more experience, rising in level and mastering new and more powerful abilities.
   ~ Dungeons and Dragons Players Handbook.,
21:I pulled into the parking lot, went inside, turned down a free sample of nasty-looking Bourbon chicken from a vendor in the food court, and proceeded to Gamer's Castle. "Hi," said the gawky teenager behind the counter. I nodded and briefly looked through the racks of role-playing game merchandise. There was Dungeons and Dragons stuff out the wazoo, and even kits for hosting your own murder mystery parties, should I ever grow weary of having my murder mystery needs satisfied by real life. ~ Jeff Strand,
22:Hey, laugh all you want, but I grew up poor in backwoods Florida, with an immigrant, single mom. I'm the only person in my family who learned to read, and that was only because of comic books at first, and then fantasy novels and an active imagination. I got addicted to them when I was a kid and read like crazy. I must have read thousands of them. So I've been reading about elves and that kind of thing for twenty plus years. I can't help it if I'm excited." "You were a geek," she said. "Well, I guess." "I bet you played Dungeons and Dragons in a friend's garage." "Well, yeah." "Nerd. ~ Larry Correia,
23:That reminds me why I gave up Dungeons and Dragons. There were too many monsters. Back in the old days you could go around a dungeon without meeting much more than a few orcs and lizard men, but then everyone started inventing monsters and pretty soon it was a case of bugger the magic sword, what you really need to be the complete adventurer was the Marcus L. Rowland fifteen-volume guide to Monsters and the ability to read very, very fast, because if you couldn’t recognize them from the outside you pretty soon got the chance to try looking at them from the wrong side of their tonsils. ~ Terry Pratchett,
24:Cards and boards, [Johnny] thought. And the dead. That's not dark forces. Making a fuss about cards and heavy metal and going on about Dungeons and Dragons stuff because it's got demon gods in it is like guarding to door when it is really coming up through the floorboards. Real dark forces... aren't dark. They're sort of gray, like Mr. Grimm. They take all the color out of life; they take a town like Blackbury and turn it into frightened streets and plastic signs and Bright New Futures and towers where no one wants to live and no one really does live. The dead seem more alive than us. And everyone becomes gray and turns into numbers and then, somewhere, someone starts to do arithmetic... ~ Terry Pratchett,
25:It's like Dungeons and Dragons, but real."
Jace was looking at Simon as if he were some bizarre species of insect. "It's like what?"
"It's a game," Clary explained. She felt vaguely embarrassed. "People pretend to be wizards and elves, and they kill monsters and stuff."
Jace looked stupefied.
Simon grinned. "You've never heard of Dungeons and Dragons?"
"I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct."
Simon looked disappointed. "You've never killed a dragon?"
"He's probably never met a six-foot-tall hot elf-woman in a fur bikini, either," Clary said irritably. "Lay off, Simon."
"Real elves are about eight inches tall," Jace pointed out. "Also, they bite. ~ Cassandra Clare,
26:To understand Bashō’s place in Japanese poetry, it’s useful to have some sense of the literary culture he entered. The practice of the fine arts had been central to Japanese life from at least the seventh century, and virtually all educated people painted, played musical instruments, and wrote poems. In 17th century Japan, linked-verse writing was as widespread and popular as card games or Scrabble in mid-20th-century America. A certain amount of rice wine was often involved, and so another useful comparison might be made to playing pool or darts at a local bar. The closest analogy, though, can be found in certain areas of online life today. As with Dungeons and Dragons a few years ago, or Worlds of War and Second Life today, linked verse brought its practitioners into an interactive community that was continually and rapidly evolving. Hovering somewhere between art-form and competition, renga writing provided both a party and a playing field in which intelligence, knowledge, and ingenuity might be put to the test. Add to this mix some of street rap’s boundary-pushing language, and, finally, the video images of You-Tube. Now imagine the possibility that a “high art” form of very brief films might emerge from You-Tube, primarily out of one extraordinarily talented young film-maker’s creations and influence. In the realm of 17th-century Japanese haiku, that person was Basho. ~ Jane Hirshfield,
27:Responding to a moderator at the Sydney Writers Festival in 2008 (video), about the Spanish words in his book:

When all of us are communicating and talking when we’re out in the world, we’ll be lucky if we can understand 20 percent of what people say to us. A whole range of clues, of words, of languages escape us. I mean we’re not perfect, we’re not gods. But on top of that people mis-speak, sometimes you mis-hear, sometimes you don’t have attention, sometimes people use words you don’t know. Sometimes people use languages you don’t know. On a daily basis, human beings are very comfortable with a large component of communication, which is incomprehensibility, incomprehension. We tend to be comfortable with it. But for an immigrant, it becomes very different. What most of us consider normative comprehension an immigrant fears that they’re not getting it because of their lack of mastery in the language.

And what’s a normal component in communication, incomprehension, in some ways for an immigrant becomes a source of deep anxiety because you’re not sure if it’s just incomprehension or your own failures. My sense of writing a book where there is an enormous amount of language that perhaps everyone doesn’t have access to was less to communicate the experience of the immigrant than to communicate the experience that for an immigrant causes much discomfort but that is normative for people. which is that we tend to not understand, not grasp a large part of the language around us. What’s funny is, will Ramona accept incomprehension in our everyday lives and will greet that in a book with enormous fury. In other words what we’re comfortable with out in the outside world, we do not want to encounter in our books.

So I’m constantly, people have come to me and asked me… is this, are you trying to lock out your non-Dominican reader, you know? And I’m like, no? I assume any gaps in a story and words people don’t understand, whether it’s the nerdish stuff, whether it’s the Elvish, whether it’s the character going on about Dungeons and Dragons, whether it’s the Dominican Spanish, whether it’s the sort of high level graduate language, I assume if people don’t get it that this is not an attempt for the writer to be aggressive. This is an attempt for the writer to encourage the reader to build community, to go out and ask somebody else. For me, words that you can’t understand in a book aren’t there to torture or remind people that they don’t know. I always felt they were to remind people that part of the experience of reading has always been collective. You learn to read with someone else. Yeah you may currently practice it in a solitary fashion, but reading is a collective enterprise. And what the unintelligible in a book does is to remind you how our whole, lives we’ve always needed someone else to help us with reading. ~ Junot D az,

IN CHAPTERS [2/2]







   2 Advanced Dungeons and Dragons 2E


3.11 - Spells, #Advanced Dungeons and Dragons 2E, #unset, #Zen

Appendix 4 - Priest Spells, #Advanced Dungeons and Dragons 2E, #unset, #Zen

WORDNET














IN WEBGEN [10000/60]

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